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	<id>http://nodekawiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Velkyn</id>
	<title>Nodeka Wiki - User contributions [en]</title>
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	<updated>2026-06-19T13:27:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>http://nodekawiki.net/index.php?title=User:Velkyn&amp;diff=5785</id>
		<title>User:Velkyn</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=User:Velkyn&amp;diff=5785"/>
		<updated>2021-12-15T21:03:21Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Redirected page to Velkyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Velkyn]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Combat&amp;diff=5784</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Combat&amp;diff=5784"/>
		<updated>2021-12-15T20:41:19Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;Combat is integral to Nodeka. Battling mobs and other players is the most common way to gather gold, experience, and items. Being in combat is sometime...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Combat]] is integral to Nodeka. Battling [[mobs]] and other players is the most common way to gather [[gold]], [[experience]], and [[items]]. Being in [[combat]] is sometimes referred to as &amp;quot;fighting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Basic [[combat]]:&lt;br /&gt;
 &lt;br /&gt;
 Some basic [[combat]] commands are:&lt;br /&gt;
 &lt;br /&gt;
   [[consider]] - gives basic feedback on how powerful your opponent is compared&lt;br /&gt;
              to you. Use this feedback cautiously, it is not 100% reliable&lt;br /&gt;
 &lt;br /&gt;
   [[assist]]   - attempts to join another player in combat (to give aid)&lt;br /&gt;
   [[join]]    - attempts to join another player in combat (to give aid)&lt;br /&gt;
 &lt;br /&gt;
   [[kill]]     - attempts to attack a player or a mob (see &#039;help mob&#039;) if &lt;br /&gt;
              successful, battle will be initiated and it will last until&lt;br /&gt;
              either you or your opponent is dead (if the battle is &lt;br /&gt;
              uninterrupted)&lt;br /&gt;
 &lt;br /&gt;
   [[flee]]     - attempts to run away from a battle (can only be used in battle) &lt;br /&gt;
 &lt;br /&gt;
   [[murder]]   - attempts to attack a player ONLY. This is very useful when you&lt;br /&gt;
              are trying to attack a player that has a mob (see &#039;help mob&#039;)&lt;br /&gt;
 &lt;br /&gt;
   [[recall]]   - attempts to teleport back home (see &#039;help home&#039;)&lt;br /&gt;
 &lt;br /&gt;
 For more information about [[combat]], see help on any of the commands above and&lt;br /&gt;
 see help on &#039;[[skills]]&#039; and &#039;[[spells]]&#039;. For example:&lt;br /&gt;
 &lt;br /&gt;
   -&amp;gt; [[help]] [[skills]]&lt;br /&gt;
   -&amp;gt; [[help]] [[spells]]&lt;br /&gt;
   -&amp;gt; [[help]] [[class]]&lt;br /&gt;
   -&amp;gt; [[help]] [[recall]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5783</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5783"/>
		<updated>2021-12-15T20:35:53Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-img-Barb.png|thumb|link=|right]]&lt;br /&gt;
[[File:Remort-non-pic.png|thumb|link=|right]]&lt;br /&gt;
&lt;br /&gt;
The help file on the class describes the Barbarian (also known as ruanbaere) as having &amp;quot;one consistency in all words spoken: there is no force more devastating. A different breed of fighter, the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it as hard as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info:&#039;&#039;&#039;&lt;br /&gt;
* Remort Tier: Non-remort&lt;br /&gt;
** Previous Class: &#039;&#039;None&#039;&#039;&lt;br /&gt;
** Next Class: [[Ruan-of-war]]&lt;br /&gt;
* Class +Hit: X&lt;br /&gt;
* Class +Dam: X&lt;br /&gt;
&lt;br /&gt;
* Complementary Races: &amp;lt;races go here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE:&#039;&#039;&#039;&lt;br /&gt;
* PVE information can go here. General strategy, areas, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP:&#039;&#039;&#039;&lt;br /&gt;
* PVP information can go here. General strategy, skills, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growth Plan:&#039;&#039;&#039;&lt;br /&gt;
* Here&#039;s how to grow this character, and what pracs are important, etc.&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
&lt;br /&gt;
The barbarian is the most base combat class. From &amp;quot;help barbarian:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bararian [sic], also known as ruanbaere:&lt;br /&gt;
 &lt;br /&gt;
 When one speaks of the mighty ruanbaere, there is but one consistency in all&lt;br /&gt;
 words spoken: there is no force more devastating. A different breed of fighter,&lt;br /&gt;
 the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it &lt;br /&gt;
 as hard as possible. The ruanbaere believes in the &amp;quot;right of might&amp;quot; way&lt;br /&gt;
 of combat, and seeks to rid themselves of their enemy as fast as possible by&lt;br /&gt;
 simply beating them into submission. &lt;br /&gt;
 &lt;br /&gt;
 From an early age, these warriors are taught how to focus their anger into &lt;br /&gt;
 controlling their weapons. To make the weapons a pure extension of their &lt;br /&gt;
 rage. And to use that rage to leave little more than a bloody smear where &lt;br /&gt;
 their opponents once stood.&lt;br /&gt;
 &lt;br /&gt;
 Forgoing skill and subtlety in battle, the ruanbaeres are brawlers of the &lt;br /&gt;
 truest sense, which quite possibly is what makes them the most dangerous. &lt;br /&gt;
 There is no possible way to tell what these crazed warriors will do in combat,&lt;br /&gt;
 no way to guess what is coming next, no way to form a defensive battle plan. &lt;br /&gt;
 Once you you&#039;re sure what&#039;s coming next, you&#039;ve already lost, because even &lt;br /&gt;
 the ruanbaere has no idea what it&#039;s going to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: yes, the help file spells &amp;quot;barbarian&amp;quot; wrong in the first line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills and Spells ==&lt;br /&gt;
&lt;br /&gt;
 [ Barbarian [[skills]]: (*) [[unique ability|unique]], (*) [[new to tier|new to tier]] ]:&lt;br /&gt;
 &lt;br /&gt;
                                    %    [[Level]]   [[Endurance|Endur]]                 [[:Category:Position|Position]]    &lt;br /&gt;
                           [[climb]] [   ] [   1 ] [    0 ]          [  [[Auto]] -  [[Auto]] ]&lt;br /&gt;
                            [[swim]] [   ] [   1 ] [    0 ]          [  [[Auto]] -  [[Auto]] ]&lt;br /&gt;
                            [[kick]] [ + ] [   1 ] [    7 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                        [[withdraw]] [   ] [   1 ] [  103 ]          [ [[combat|Fight]] - [[combat|Fight]] ]&lt;br /&gt;
                   [[ruan polestar]] [ + ] [   1 ] [   28 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                            [[bash]] [ + ] [   5 ] [   23 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                           [[parry]] [ + ] [  10 ] [    0 ]          [  [[Auto]] -  [[Auto]] ]&lt;br /&gt;
                   [[ruan strategy]] [ + ] [  13 ] [   12 ]          [ [[combat|Fight]] - [[combat|Fight]] ]&lt;br /&gt;
                   [[striking fist]] [ + ] [  16 ] [   31 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                            [[rage]] [   ] [  20 ] [   20 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
       [[banded smiting initiative]] [ + ] [  22 ] [  103 ]          [ [[standing|Stand]] - [[standing|Stand]] ]&lt;br /&gt;
                       [[vehemence]] [ + ] [  25 ] [   72 ]          [  [[resting|Rest]] - [[standing|Stand]] ]&lt;br /&gt;
                      [[regenerate]] [   ] [  30 ] [    0 ]          [  [[resting|Rest]] - [[standing|Stand]] ]&lt;br /&gt;
                [[berserkers focus]] [   ] [  36 ] [  150 ]          [  [[resting|Rest]] - [[standing|Stand]] ]&lt;br /&gt;
                     [[acute might]] [ + ] [  40 ] [    0 ]          [  [[Auto]] -  [[Auto]] ]&lt;br /&gt;
                   [[rolling elbow]] [ + ] [  44 ] [   82 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                         [[berserk]] [   ] [  50 ] [   30 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                      [[knee-smash]] [ + ] [  53 ] [  153 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                          [[hammer]] [   ] [  60 ] [   80 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
                           [[throw]] [ + ] [  72 ] [   52 ]          [ [[standing|Stand]] - [[standing|Stand]] ]&lt;br /&gt;
                  [[ishtl&#039;s choler]] [   ] [  75 ] [  301 ]          [  [[resting|Rest]] - [[standing|Stand]] ]&lt;br /&gt;
                  [[savage assault]] [   ] [  81 ] [    0 ]          [  [[Auto]] -  [[Auto]] ]&lt;br /&gt;
                         [[bulwark]] [ + ] [  85 ] [  290 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
            [[defenders discipline]] [ + ] [  93 ] [  110 ]          [  [[resting|Rest]] - [[standing|Stand]] ]&lt;br /&gt;
             [[barbarian bloodlust]] [   ] [ 100 ] [    0 ]          [  [[Auto]] -  [[Auto]] ]&lt;br /&gt;
                        [[insanity]] [ + ] [ 100 ] [   50 ]          [ [[standing|Stand]] - [[combat|Fight]] ]&lt;br /&gt;
 &lt;br /&gt;
 % : Abilities marked &#039;+&#039; grant additional bonuses when trained past 100% mastery.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
&lt;br /&gt;
 [ Class List ] Note: &#039;!&#039; denotes alignment out of ability range&lt;br /&gt;
 &lt;br /&gt;
      Base        [[Minor Remort]]         [[Major Remort]]          [[Align Requirement|Align Req.]]    &lt;br /&gt;
 [ Barbarian ] [ [[Ruan-of-war]]       ] [ [[Mordant Ruanbaere   ]]  ] [   -1000 - 250  ]&lt;br /&gt;
                                     [ [[Zerkorian]]             ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Ruanbaere of the Fury]] ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Barbaric Ruanbaere]]    ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Stoic Ruanbaere]]       ] [   -1000 - 1000 ]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Typos]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5782</id>
		<title>Category:Position</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5782"/>
		<updated>2021-12-15T20:31:46Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character&#039;s position relative to the world around them.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 There are three primary positions on Nodeka:&lt;br /&gt;
 &lt;br /&gt;
   [[sleeping]]          - [[regenerating|regenerates]] the most, but unaware of actions around you&lt;br /&gt;
   [[resting]]           - [[regenerating|regenerates]] more than [[standing]], protects you from being&lt;br /&gt;
                       pulled by your [[group]]&lt;br /&gt;
   [[standing]]          - [[regenerating|regenerates]] the least, but allows you to move from [[room]]&lt;br /&gt;
                       to [[room]]&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[sleeping|sleep]], [[help]] [[resting|rest]], [[help]] [[standing|stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Sleeping&amp;diff=5781</id>
		<title>Sleeping</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Sleeping&amp;diff=5781"/>
		<updated>2021-12-15T20:31:08Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can transition to the [[sleeping]] [[:Category:Position|position]] from either the [[standing]] or [[resting]] [[:Category:Position|positions]] by using the &amp;quot;[[sleeping|sleep]]&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[sleeping|sleep]]&lt;br /&gt;
 &lt;br /&gt;
 [[Sleeping]] greatly increases your [[regenerating|regeneration]] rates. The only drawback is&lt;br /&gt;
 that you are unconscious and easy prey to anyone who might be passing by.&lt;br /&gt;
 Make sure you only [[sleeping|sleep]] in a [[safe room]].  When first starting on Nodeka, &lt;br /&gt;
 [[resting]] and [[sleeping]] will make little difference, as you will most likely &lt;br /&gt;
 [[regenerating|regenerate]] 20 points in each category.  This is done to simply assist you when&lt;br /&gt;
 you first begin your journeys here.  As you grow more and more in power, &lt;br /&gt;
 [[resting]] and [[sleeping]] will have a much greater affect.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[sleeping]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[resting|rest]], [[help]] [[standing|stand]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Sleeping&amp;diff=5780</id>
		<title>Sleeping</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Sleeping&amp;diff=5780"/>
		<updated>2021-12-15T20:23:23Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;From the helpfile:   Usage: sleep    Sleeping greatly increases your regeneration rates. The only drawback is  that you are unconscious and e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[sleeping|sleep]]&lt;br /&gt;
 &lt;br /&gt;
 [[Sleeping]] greatly increases your [[regenerating|regeneration]] rates. The only drawback is&lt;br /&gt;
 that you are unconscious and easy prey to anyone who might be passing by.&lt;br /&gt;
 Make sure you only [[sleeping|sleep]] in a [[safe room]].  When first starting on Nodeka, &lt;br /&gt;
 [[resting]] and [[sleeping]] will make little difference, as you will most likely &lt;br /&gt;
 [[regenerating|regenerate]] 20 points in each category.  This is done to simply assist you when&lt;br /&gt;
 you first begin your journeys here.  As you grow more and more in power, &lt;br /&gt;
 [[resting]] and [[sleeping]] will have a much greater affect.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[sleeping]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[resting|rest]], [[help]] [[standing|stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Auto&amp;diff=5779</id>
		<title>Auto</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Auto&amp;diff=5779"/>
		<updated>2021-12-15T20:20:22Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some [[abilities]] have a [[:Category:Position|position]] of &amp;quot;[[auto|auto/automatic]]&amp;quot;. This means the character cannot willfully initiate the [[abilities|ability]], and the game itself controls when the [[abilities|ability&#039;s]] effects will occur.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Resting&amp;diff=5778</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Resting&amp;diff=5778"/>
		<updated>2021-12-15T20:19:00Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can transition to the [[resting]] [[:Category:Position|position]] from the [[standing]] [[:Category:Position|position]] by using the &amp;quot;[[resting|rest]]&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[:Category:Position|position]] from the [[sleeping]] [[:Category:Position|position]] by having another character use the &amp;quot;[[wake]]&amp;quot; command on them.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[:Category:Position|position]] from [[combat]] by being killed.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[resting|rest]]&lt;br /&gt;
 &lt;br /&gt;
 [[Resting]] will regain lost [[endurance]], [[health]], and so forth at an increased rate. &lt;br /&gt;
 [[Resting]] will not regain lost pool points as fast as [[sleeping]], but an advantage&lt;br /&gt;
 of [[resting]] over [[sleeping]] is seeing actions happening in the room you are &lt;br /&gt;
 [[resting]] in. When you are [[sleeping]], you lose this advantage.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[resting]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleeping|sleep]], [[help]] [[standing|stand]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5777</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5777"/>
		<updated>2021-12-15T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[:Category:Position|position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[:Category:Position|position]] from the [[resting]] [[:Category:Position|position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[:Category:Position|position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[standing|stand]]&lt;br /&gt;
 &lt;br /&gt;
 The [[standing|stand]] command can be performed after you are [[resting]]. You need to perform&lt;br /&gt;
 this command in order to move about after [[resting]]. You are also automatically&lt;br /&gt;
 brought to the [[standing]] [[:Category:Position|position]] if someone or something attacks you &lt;br /&gt;
 (regardless of what [[:Category:Position|position]] you were in beforehand).&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleeping|sleep]], [[help]] [[resting|rest]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Resting&amp;diff=5776</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Resting&amp;diff=5776"/>
		<updated>2021-12-15T20:16:58Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can transition to the [[resting]] [[:Category:Position|position]] from the [[standing]] [[:Category:Position|position]] by using the &amp;quot;[[resting|rest]]&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[:Category:Position|position]] from the [[sleeping]] [[:Category:Position|position]] by having another character use the &amp;quot;[[wake]]&amp;quot; command on them.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[:Category:Position|position]] from [[combat]] by being killed.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[resting|rest]]&lt;br /&gt;
 &lt;br /&gt;
 [[Resting]] will regain lost [[endurance]], [[health]], and so forth at an increased rate. &lt;br /&gt;
 [[Resting]] will not regain lost pool points as fast as [[sleeping]], but an advantage&lt;br /&gt;
 of [[resting]] over [[sleeping]] is seeing actions happening in the room you are &lt;br /&gt;
 [[resting]] in. When you are [[sleeping]], you lose this advantage.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[resting]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleeping|sleep]], [[help]] [[standing|stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Resting&amp;diff=5775</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Resting&amp;diff=5775"/>
		<updated>2021-12-15T20:16:32Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can transition to the [[resting]] [[:Category:Position|position]] from the [[standing]] [[:Category:Position|position]] by using the &amp;quot;[[resting|rest]]&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[:Category:Position|position]] from the [[sleeping]] [[:Category:Position|position]] by having another character use the &amp;quot;[[wake]]&amp;quot; command on them.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[:Category:Position|position]] from [[combat]] by being killed.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[resting|rest]]&lt;br /&gt;
 &lt;br /&gt;
 [[Resting]] will regain lost [[endurance]], [[health]], and so forth at an increased rate. &lt;br /&gt;
 [[Resting]] will not regain lost pool points as fast as [[sleeping]], but an advantage&lt;br /&gt;
 of [[resting]] over [[sleeping]] is seeing actions happening in the room you are &lt;br /&gt;
 [[resting]] in. When you are [[sleeping]], you lose this advantage.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[resting]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleep]], [[help]] [[stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Resting&amp;diff=5774</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Resting&amp;diff=5774"/>
		<updated>2021-12-15T20:16:04Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character can transition to the [[resting]] [[Category:Position|position]] from the [[standing]] [[Category:Position|position]] by using the &amp;quot;[[resting|rest]]&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[Category:Position|position]] from the [[sleeping]] [[Category:Position|position]] by having another character use the &amp;quot;[[wake]]&amp;quot; command on them.&lt;br /&gt;
&lt;br /&gt;
A character can transition to the [[resting]] [[Category:Position|position]] from [[combat]] by being killed.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[resting|rest]]&lt;br /&gt;
 &lt;br /&gt;
 [[Resting]] will regain lost [[endurance]], [[health]], and so forth at an increased rate. &lt;br /&gt;
 [[Resting]] will not regain lost pool points as fast as [[sleeping]], but an advantage&lt;br /&gt;
 of [[resting]] over [[sleeping]] is seeing actions happening in the room you are &lt;br /&gt;
 [[resting]] in. When you are [[sleeping]], you lose this advantage.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[resting]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleep]], [[help]] [[stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Resting&amp;diff=5773</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Resting&amp;diff=5773"/>
		<updated>2021-12-15T20:12:08Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;From the helpfile:   Usage: rest    Resting will regain lost endurance, health, and so forth at an increased rate.   Resting will not regain lost p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[resting|rest]]&lt;br /&gt;
 &lt;br /&gt;
 [[Resting]] will regain lost [[endurance]], [[health]], and so forth at an increased rate. &lt;br /&gt;
 [[Resting]] will not regain lost pool points as fast as [[sleeping]], but an advantage&lt;br /&gt;
 of [[resting]] over [[sleeping]] is seeing actions happening in the room you are &lt;br /&gt;
 [[resting]] in. When you are [[sleeping]], you lose this advantage.&lt;br /&gt;
 &lt;br /&gt;
 In addition, while you are [[resting]] you cannot be pulled by those who you are&lt;br /&gt;
 [[follow|following]]. Often times this is needed.&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleep]], [[help]] [[stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Rest&amp;diff=5772</id>
		<title>Rest</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Rest&amp;diff=5772"/>
		<updated>2021-12-15T20:10:51Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;DELETE ME&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DELETE ME&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Stand&amp;diff=5771</id>
		<title>Stand</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Stand&amp;diff=5771"/>
		<updated>2021-12-15T20:10:31Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Replaced content with &amp;quot;DELETE ME&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DELETE ME&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5770</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5770"/>
		<updated>2021-12-15T20:10:05Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[:Category:Position|position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[:Category:Position|position]] from the [[resting]] [[:Category:Position|position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[:Category:Position|position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[standing|stand]]&lt;br /&gt;
 &lt;br /&gt;
 The [[standing|stand]] command can be performed after you are [[resting]]. You need to perform&lt;br /&gt;
 this command in order to move about after [[resting]]. You are also automatically&lt;br /&gt;
 brought to the [[standing]] [[:Category:Position|position]] if someone or something attacks you &lt;br /&gt;
 (regardless of what [[:Category:Position|position]] you were in beforehand).&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleep]], [[help]] [[rest]]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Stand&amp;diff=5769</id>
		<title>Stand</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Stand&amp;diff=5769"/>
		<updated>2021-12-15T20:03:53Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[stand]]&lt;br /&gt;
 &lt;br /&gt;
 The [[stand]] command can be performed after you are [[resting]]. You need to perform&lt;br /&gt;
 this command in order to move about after [[resting]]. You are also automatically&lt;br /&gt;
 brought to the [[standing]] [[:Category:Position|position]] if someone or something attacks you &lt;br /&gt;
 (regardless of what [[:Category:Position|position]] you were in beforehand).&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleep]], [[help]] [[rest]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5768</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5768"/>
		<updated>2021-12-15T20:03:22Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[:Category:Position|position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[:Category:Position|position]] from the [[resting]] [[:Category:Position|position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[:Category:Position|position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Auto&amp;diff=5767</id>
		<title>Auto</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Auto&amp;diff=5767"/>
		<updated>2021-12-15T20:02:41Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some [[abilities]] have a [[:Category:Position|position]] of &amp;quot;[[auto|auto/automatic]]&amp;quot;. This means the character cannot willfully initiate the skill or ability, and the game itself controls when the [[abilities|ability&#039;s]] effects will occur.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Position&amp;diff=5766</id>
		<title>Position</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Position&amp;diff=5766"/>
		<updated>2021-12-15T20:02:05Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Removed redirect to Category:Position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DELETE ME&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5765</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5765"/>
		<updated>2021-12-15T20:01:14Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-img-Barb.png|thumb|link=|right]]&lt;br /&gt;
[[File:Remort-non-pic.png|thumb|link=|right]]&lt;br /&gt;
&lt;br /&gt;
The help file on the class describes the Barbarian (also known as ruanbaere) as having &amp;quot;one consistency in all words spoken: there is no force more devastating. A different breed of fighter, the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it as hard as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info:&#039;&#039;&#039;&lt;br /&gt;
* Remort Tier: Non-remort&lt;br /&gt;
** Previous Class: &#039;&#039;None&#039;&#039;&lt;br /&gt;
** Next Class: [[Ruan-of-war]]&lt;br /&gt;
* Class +Hit: X&lt;br /&gt;
* Class +Dam: X&lt;br /&gt;
&lt;br /&gt;
* Complementary Races: &amp;lt;races go here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE:&#039;&#039;&#039;&lt;br /&gt;
* PVE information can go here. General strategy, areas, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP:&#039;&#039;&#039;&lt;br /&gt;
* PVP information can go here. General strategy, skills, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growth Plan:&#039;&#039;&#039;&lt;br /&gt;
* Here&#039;s how to grow this character, and what pracs are important, etc.&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
&lt;br /&gt;
The barbarian is the most base combat class. From &amp;quot;help barbarian:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bararian [sic], also known as ruanbaere:&lt;br /&gt;
 &lt;br /&gt;
 When one speaks of the mighty ruanbaere, there is but one consistency in all&lt;br /&gt;
 words spoken: there is no force more devastating. A different breed of fighter,&lt;br /&gt;
 the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it &lt;br /&gt;
 as hard as possible. The ruanbaere believes in the &amp;quot;right of might&amp;quot; way&lt;br /&gt;
 of combat, and seeks to rid themselves of their enemy as fast as possible by&lt;br /&gt;
 simply beating them into submission. &lt;br /&gt;
 &lt;br /&gt;
 From an early age, these warriors are taught how to focus their anger into &lt;br /&gt;
 controlling their weapons. To make the weapons a pure extension of their &lt;br /&gt;
 rage. And to use that rage to leave little more than a bloody smear where &lt;br /&gt;
 their opponents once stood.&lt;br /&gt;
 &lt;br /&gt;
 Forgoing skill and subtlety in battle, the ruanbaeres are brawlers of the &lt;br /&gt;
 truest sense, which quite possibly is what makes them the most dangerous. &lt;br /&gt;
 There is no possible way to tell what these crazed warriors will do in combat,&lt;br /&gt;
 no way to guess what is coming next, no way to form a defensive battle plan. &lt;br /&gt;
 Once you you&#039;re sure what&#039;s coming next, you&#039;ve already lost, because even &lt;br /&gt;
 the ruanbaere has no idea what it&#039;s going to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: yes, the help file spells &amp;quot;barbarian&amp;quot; wrong in the first line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills and Spells ==&lt;br /&gt;
&lt;br /&gt;
 [ Barbarian [[skills]]: (*) [[unique ability|unique]], (*) [[new to tier|new to tier]] ]:&lt;br /&gt;
 &lt;br /&gt;
                                    %    [[Level]]   [[Endurance|Endur]]                 [[:Category:Position|Position]]    &lt;br /&gt;
                           [[climb]] [   ] [   1 ] [    0 ]          [  [[Auto]] -  Auto ]&lt;br /&gt;
                            [[swim]] [   ] [   1 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                            [[kick]] [ + ] [   1 ] [    7 ]          [ [[Stand]] - [[Fight]] ]&lt;br /&gt;
                        [[withdraw]] [   ] [   1 ] [  103 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[ruan polestar]] [ + ] [   1 ] [   28 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[bash]] [ + ] [   5 ] [   23 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[parry]] [ + ] [  10 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[ruan strategy]] [ + ] [  13 ] [   12 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[striking fist]] [ + ] [  16 ] [   31 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[rage]] [   ] [  20 ] [   20 ]          [ Stand - Fight ]&lt;br /&gt;
       [[banded smiting initiative]] [ + ] [  22 ] [  103 ]          [ Stand - Stand ]&lt;br /&gt;
                       [[vehemence]] [ + ] [  25 ] [   72 ]          [  Rest - Stand ]&lt;br /&gt;
                      [[regenerate]] [   ] [  30 ] [    0 ]          [  Rest - Stand ]&lt;br /&gt;
                [[berserkers focus]] [   ] [  36 ] [  150 ]          [  Rest - Stand ]&lt;br /&gt;
                     [[acute might]] [ + ] [  40 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[rolling elbow]] [ + ] [  44 ] [   82 ]          [ Stand - Fight ]&lt;br /&gt;
                         [[berserk]] [   ] [  50 ] [   30 ]          [ Stand - Fight ]&lt;br /&gt;
                      [[knee-smash]] [ + ] [  53 ] [  153 ]          [ Stand - Fight ]&lt;br /&gt;
                          [[hammer]] [   ] [  60 ] [   80 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[throw]] [ + ] [  72 ] [   52 ]          [ Stand - Stand ]&lt;br /&gt;
                  [[ishtl&#039;s choler]] [   ] [  75 ] [  301 ]          [  Rest - Stand ]&lt;br /&gt;
                  [[savage assault]] [   ] [  81 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                         [[bulwark]] [ + ] [  85 ] [  290 ]          [ Stand - Fight ]&lt;br /&gt;
            [[defenders discipline]] [ + ] [  93 ] [  110 ]          [  Rest - Stand ]&lt;br /&gt;
             [[barbarian bloodlust]] [   ] [ 100 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                        [[insanity]] [ + ] [ 100 ] [   50 ]          [ Stand - Fight ]&lt;br /&gt;
 &lt;br /&gt;
 % : Abilities marked &#039;+&#039; grant additional bonuses when trained past 100% mastery.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
&lt;br /&gt;
 [ Class List ] Note: &#039;!&#039; denotes alignment out of ability range&lt;br /&gt;
 &lt;br /&gt;
      Base        [[Minor Remort]]         [[Major Remort]]          [[Align Requirement|Align Req.]]    &lt;br /&gt;
 [ Barbarian ] [ [[Ruan-of-war]]       ] [ [[Mordant Ruanbaere   ]]  ] [   -1000 - 250  ]&lt;br /&gt;
                                     [ [[Zerkorian]]             ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Ruanbaere of the Fury]] ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Barbaric Ruanbaere]]    ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Stoic Ruanbaere]]       ] [   -1000 - 1000 ]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Typos]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5764</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5764"/>
		<updated>2021-12-15T20:00:57Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-img-Barb.png|thumb|link=|right]]&lt;br /&gt;
[[File:Remort-non-pic.png|thumb|link=|right]]&lt;br /&gt;
&lt;br /&gt;
The help file on the class describes the Barbarian (also known as ruanbaere) as having &amp;quot;one consistency in all words spoken: there is no force more devastating. A different breed of fighter, the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it as hard as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info:&#039;&#039;&#039;&lt;br /&gt;
* Remort Tier: Non-remort&lt;br /&gt;
** Previous Class: &#039;&#039;None&#039;&#039;&lt;br /&gt;
** Next Class: [[Ruan-of-war]]&lt;br /&gt;
* Class +Hit: X&lt;br /&gt;
* Class +Dam: X&lt;br /&gt;
&lt;br /&gt;
* Complementary Races: &amp;lt;races go here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE:&#039;&#039;&#039;&lt;br /&gt;
* PVE information can go here. General strategy, areas, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP:&#039;&#039;&#039;&lt;br /&gt;
* PVP information can go here. General strategy, skills, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growth Plan:&#039;&#039;&#039;&lt;br /&gt;
* Here&#039;s how to grow this character, and what pracs are important, etc.&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
&lt;br /&gt;
The barbarian is the most base combat class. From &amp;quot;help barbarian:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bararian [sic], also known as ruanbaere:&lt;br /&gt;
 &lt;br /&gt;
 When one speaks of the mighty ruanbaere, there is but one consistency in all&lt;br /&gt;
 words spoken: there is no force more devastating. A different breed of fighter,&lt;br /&gt;
 the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it &lt;br /&gt;
 as hard as possible. The ruanbaere believes in the &amp;quot;right of might&amp;quot; way&lt;br /&gt;
 of combat, and seeks to rid themselves of their enemy as fast as possible by&lt;br /&gt;
 simply beating them into submission. &lt;br /&gt;
 &lt;br /&gt;
 From an early age, these warriors are taught how to focus their anger into &lt;br /&gt;
 controlling their weapons. To make the weapons a pure extension of their &lt;br /&gt;
 rage. And to use that rage to leave little more than a bloody smear where &lt;br /&gt;
 their opponents once stood.&lt;br /&gt;
 &lt;br /&gt;
 Forgoing skill and subtlety in battle, the ruanbaeres are brawlers of the &lt;br /&gt;
 truest sense, which quite possibly is what makes them the most dangerous. &lt;br /&gt;
 There is no possible way to tell what these crazed warriors will do in combat,&lt;br /&gt;
 no way to guess what is coming next, no way to form a defensive battle plan. &lt;br /&gt;
 Once you you&#039;re sure what&#039;s coming next, you&#039;ve already lost, because even &lt;br /&gt;
 the ruanbaere has no idea what it&#039;s going to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: yes, the help file spells &amp;quot;barbarian&amp;quot; wrong in the first line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills and Spells ==&lt;br /&gt;
&lt;br /&gt;
 [ Barbarian [[skills]]: (*) [[unique ability|unique]], (*) [[new to tier|new to tier]] ]:&lt;br /&gt;
 &lt;br /&gt;
                                    %    [[Level]]   [[Endurance|Endur]]                 [[:Category:Position]]    &lt;br /&gt;
                           [[climb]] [   ] [   1 ] [    0 ]          [  [[Auto]] -  Auto ]&lt;br /&gt;
                            [[swim]] [   ] [   1 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                            [[kick]] [ + ] [   1 ] [    7 ]          [ [[Stand]] - [[Fight]] ]&lt;br /&gt;
                        [[withdraw]] [   ] [   1 ] [  103 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[ruan polestar]] [ + ] [   1 ] [   28 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[bash]] [ + ] [   5 ] [   23 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[parry]] [ + ] [  10 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[ruan strategy]] [ + ] [  13 ] [   12 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[striking fist]] [ + ] [  16 ] [   31 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[rage]] [   ] [  20 ] [   20 ]          [ Stand - Fight ]&lt;br /&gt;
       [[banded smiting initiative]] [ + ] [  22 ] [  103 ]          [ Stand - Stand ]&lt;br /&gt;
                       [[vehemence]] [ + ] [  25 ] [   72 ]          [  Rest - Stand ]&lt;br /&gt;
                      [[regenerate]] [   ] [  30 ] [    0 ]          [  Rest - Stand ]&lt;br /&gt;
                [[berserkers focus]] [   ] [  36 ] [  150 ]          [  Rest - Stand ]&lt;br /&gt;
                     [[acute might]] [ + ] [  40 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[rolling elbow]] [ + ] [  44 ] [   82 ]          [ Stand - Fight ]&lt;br /&gt;
                         [[berserk]] [   ] [  50 ] [   30 ]          [ Stand - Fight ]&lt;br /&gt;
                      [[knee-smash]] [ + ] [  53 ] [  153 ]          [ Stand - Fight ]&lt;br /&gt;
                          [[hammer]] [   ] [  60 ] [   80 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[throw]] [ + ] [  72 ] [   52 ]          [ Stand - Stand ]&lt;br /&gt;
                  [[ishtl&#039;s choler]] [   ] [  75 ] [  301 ]          [  Rest - Stand ]&lt;br /&gt;
                  [[savage assault]] [   ] [  81 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                         [[bulwark]] [ + ] [  85 ] [  290 ]          [ Stand - Fight ]&lt;br /&gt;
            [[defenders discipline]] [ + ] [  93 ] [  110 ]          [  Rest - Stand ]&lt;br /&gt;
             [[barbarian bloodlust]] [   ] [ 100 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                        [[insanity]] [ + ] [ 100 ] [   50 ]          [ Stand - Fight ]&lt;br /&gt;
 &lt;br /&gt;
 % : Abilities marked &#039;+&#039; grant additional bonuses when trained past 100% mastery.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
&lt;br /&gt;
 [ Class List ] Note: &#039;!&#039; denotes alignment out of ability range&lt;br /&gt;
 &lt;br /&gt;
      Base        [[Minor Remort]]         [[Major Remort]]          [[Align Requirement|Align Req.]]    &lt;br /&gt;
 [ Barbarian ] [ [[Ruan-of-war]]       ] [ [[Mordant Ruanbaere   ]]  ] [   -1000 - 250  ]&lt;br /&gt;
                                     [ [[Zerkorian]]             ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Ruanbaere of the Fury]] ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Barbaric Ruanbaere]]    ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Stoic Ruanbaere]]       ] [   -1000 - 1000 ]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Typos]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5763</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5763"/>
		<updated>2021-12-15T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[position]] from the [[resting]] [[position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5762</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5762"/>
		<updated>2021-12-15T19:53:24Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[position]] from the [[resting]] [[position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Positions]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Stand&amp;diff=5761</id>
		<title>Stand</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Stand&amp;diff=5761"/>
		<updated>2021-12-15T19:52:39Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Removed redirect to Standing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: [[stand]]&lt;br /&gt;
 &lt;br /&gt;
 The [[stand]] command can be performed after you are [[resting]]. You need to perform&lt;br /&gt;
 this command in order to move about after [[resting]]. You are also automatically&lt;br /&gt;
 brought to the [[standing]] [[position]] if someone or something attacks you &lt;br /&gt;
 (regardless of what [[position]] you were in beforehand).&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[wake]], [[help]] [[sleep]], [[help]] [[rest]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Stand&amp;diff=5760</id>
		<title>Stand</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Stand&amp;diff=5760"/>
		<updated>2021-12-15T19:51:01Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Velkyn moved page Stand to Standing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Standing]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5759</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5759"/>
		<updated>2021-12-15T19:51:01Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Velkyn moved page Stand to Standing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[position]] from the [[resting]] [[position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5758</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5758"/>
		<updated>2021-12-15T19:50:41Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[position]] from the [[resting]] [[position]] by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] [[position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Standing&amp;diff=5757</id>
		<title>Standing</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Standing&amp;diff=5757"/>
		<updated>2021-12-15T19:50:16Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;A character is in the standing position when they are not sleeping, resting, or in combat. A character can transition to the standing position from the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character is in the [[standing]] [[position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] position from the [[resting]] position by using the command &amp;quot;stand&amp;quot;. A character can transition to the [[standing]] position from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]].&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5756</id>
		<title>Category:Position</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5756"/>
		<updated>2021-12-15T19:49:15Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character&#039;s position relative to the world around them.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 There are three primary positions on Nodeka:&lt;br /&gt;
 &lt;br /&gt;
   [[sleeping]]          - [[regenerating|regenerates]] the most, but unaware of actions around you&lt;br /&gt;
   [[resting]]           - [[regenerating|regenerates]] more than [[standing]], protects you from being&lt;br /&gt;
                       pulled by your [[group]]&lt;br /&gt;
   [[standing]]          - [[regenerating|regenerates]] the least, but allows you to move from [[room]]&lt;br /&gt;
                       to [[room]]&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: [[help]] [[sleep]], [[help]] [[rest]], [[help]] [[stand]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Auto&amp;diff=5755</id>
		<title>Auto</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Auto&amp;diff=5755"/>
		<updated>2021-12-15T19:41:32Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;Some abilities have a position of &amp;quot;auto/automatic&amp;quot;. This means the character cannot willfully initiate the skill or ability, and the game itself controls when...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some [[abilities]] have a [[position]] of &amp;quot;[[auto|auto/automatic]]&amp;quot;. This means the character cannot willfully initiate the skill or ability, and the game itself controls when the [[abilities|ability&#039;s]] effects will occur.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5754</id>
		<title>Category:Position</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5754"/>
		<updated>2021-12-15T19:38:54Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character&#039;s position relative to the world around them.&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5753</id>
		<title>Category:Position</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Category:Position&amp;diff=5753"/>
		<updated>2021-12-15T19:38:24Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;A character&amp;#039;s position relative to the world around them.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character&#039;s [[Category:Position|position]] relative to the world around them.&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Position&amp;diff=5752</id>
		<title>Position</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Position&amp;diff=5752"/>
		<updated>2021-12-15T19:37:39Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Redirected page to Category:Position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Position]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5751</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5751"/>
		<updated>2021-12-15T19:37:17Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-img-Barb.png|thumb|link=|right]]&lt;br /&gt;
[[File:Remort-non-pic.png|thumb|link=|right]]&lt;br /&gt;
&lt;br /&gt;
The help file on the class describes the Barbarian (also known as ruanbaere) as having &amp;quot;one consistency in all words spoken: there is no force more devastating. A different breed of fighter, the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it as hard as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info:&#039;&#039;&#039;&lt;br /&gt;
* Remort Tier: Non-remort&lt;br /&gt;
** Previous Class: &#039;&#039;None&#039;&#039;&lt;br /&gt;
** Next Class: [[Ruan-of-war]]&lt;br /&gt;
* Class +Hit: X&lt;br /&gt;
* Class +Dam: X&lt;br /&gt;
&lt;br /&gt;
* Complementary Races: &amp;lt;races go here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE:&#039;&#039;&#039;&lt;br /&gt;
* PVE information can go here. General strategy, areas, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP:&#039;&#039;&#039;&lt;br /&gt;
* PVP information can go here. General strategy, skills, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growth Plan:&#039;&#039;&#039;&lt;br /&gt;
* Here&#039;s how to grow this character, and what pracs are important, etc.&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
&lt;br /&gt;
The barbarian is the most base combat class. From &amp;quot;help barbarian:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bararian [sic], also known as ruanbaere:&lt;br /&gt;
 &lt;br /&gt;
 When one speaks of the mighty ruanbaere, there is but one consistency in all&lt;br /&gt;
 words spoken: there is no force more devastating. A different breed of fighter,&lt;br /&gt;
 the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it &lt;br /&gt;
 as hard as possible. The ruanbaere believes in the &amp;quot;right of might&amp;quot; way&lt;br /&gt;
 of combat, and seeks to rid themselves of their enemy as fast as possible by&lt;br /&gt;
 simply beating them into submission. &lt;br /&gt;
 &lt;br /&gt;
 From an early age, these warriors are taught how to focus their anger into &lt;br /&gt;
 controlling their weapons. To make the weapons a pure extension of their &lt;br /&gt;
 rage. And to use that rage to leave little more than a bloody smear where &lt;br /&gt;
 their opponents once stood.&lt;br /&gt;
 &lt;br /&gt;
 Forgoing skill and subtlety in battle, the ruanbaeres are brawlers of the &lt;br /&gt;
 truest sense, which quite possibly is what makes them the most dangerous. &lt;br /&gt;
 There is no possible way to tell what these crazed warriors will do in combat,&lt;br /&gt;
 no way to guess what is coming next, no way to form a defensive battle plan. &lt;br /&gt;
 Once you you&#039;re sure what&#039;s coming next, you&#039;ve already lost, because even &lt;br /&gt;
 the ruanbaere has no idea what it&#039;s going to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: yes, the help file spells &amp;quot;barbarian&amp;quot; wrong in the first line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills and Spells ==&lt;br /&gt;
&lt;br /&gt;
 [ Barbarian [[skills]]: (*) [[unique ability|unique]], (*) [[new to tier|new to tier]] ]:&lt;br /&gt;
 &lt;br /&gt;
                                    %    [[Level]]   [[Endurance|Endur]]                 [[Position]]    &lt;br /&gt;
                           [[climb]] [   ] [   1 ] [    0 ]          [  [[Auto]] -  Auto ]&lt;br /&gt;
                            [[swim]] [   ] [   1 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                            [[kick]] [ + ] [   1 ] [    7 ]          [ [[Stand]] - [[Fight]] ]&lt;br /&gt;
                        [[withdraw]] [   ] [   1 ] [  103 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[ruan polestar]] [ + ] [   1 ] [   28 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[bash]] [ + ] [   5 ] [   23 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[parry]] [ + ] [  10 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[ruan strategy]] [ + ] [  13 ] [   12 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[striking fist]] [ + ] [  16 ] [   31 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[rage]] [   ] [  20 ] [   20 ]          [ Stand - Fight ]&lt;br /&gt;
       [[banded smiting initiative]] [ + ] [  22 ] [  103 ]          [ Stand - Stand ]&lt;br /&gt;
                       [[vehemence]] [ + ] [  25 ] [   72 ]          [  Rest - Stand ]&lt;br /&gt;
                      [[regenerate]] [   ] [  30 ] [    0 ]          [  Rest - Stand ]&lt;br /&gt;
                [[berserkers focus]] [   ] [  36 ] [  150 ]          [  Rest - Stand ]&lt;br /&gt;
                     [[acute might]] [ + ] [  40 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[rolling elbow]] [ + ] [  44 ] [   82 ]          [ Stand - Fight ]&lt;br /&gt;
                         [[berserk]] [   ] [  50 ] [   30 ]          [ Stand - Fight ]&lt;br /&gt;
                      [[knee-smash]] [ + ] [  53 ] [  153 ]          [ Stand - Fight ]&lt;br /&gt;
                          [[hammer]] [   ] [  60 ] [   80 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[throw]] [ + ] [  72 ] [   52 ]          [ Stand - Stand ]&lt;br /&gt;
                  [[ishtl&#039;s choler]] [   ] [  75 ] [  301 ]          [  Rest - Stand ]&lt;br /&gt;
                  [[savage assault]] [   ] [  81 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                         [[bulwark]] [ + ] [  85 ] [  290 ]          [ Stand - Fight ]&lt;br /&gt;
            [[defenders discipline]] [ + ] [  93 ] [  110 ]          [  Rest - Stand ]&lt;br /&gt;
             [[barbarian bloodlust]] [   ] [ 100 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                        [[insanity]] [ + ] [ 100 ] [   50 ]          [ Stand - Fight ]&lt;br /&gt;
 &lt;br /&gt;
 % : Abilities marked &#039;+&#039; grant additional bonuses when trained past 100% mastery.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
&lt;br /&gt;
 [ Class List ] Note: &#039;!&#039; denotes alignment out of ability range&lt;br /&gt;
 &lt;br /&gt;
      Base        [[Minor Remort]]         [[Major Remort]]          [[Align Requirement|Align Req.]]    &lt;br /&gt;
 [ Barbarian ] [ [[Ruan-of-war]]       ] [ [[Mordant Ruanbaere   ]]  ] [   -1000 - 250  ]&lt;br /&gt;
                                     [ [[Zerkorian]]             ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Ruanbaere of the Fury]] ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Barbaric Ruanbaere]]    ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Stoic Ruanbaere]]       ] [   -1000 - 1000 ]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Typos]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5750</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Barbarian&amp;diff=5750"/>
		<updated>2021-12-15T19:36:39Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class-img-Barb.png|thumb|link=|right]]&lt;br /&gt;
[[File:Remort-non-pic.png|thumb|link=|right]]&lt;br /&gt;
&lt;br /&gt;
The help file on the class describes the Barbarian (also known as ruanbaere) as having &amp;quot;one consistency in all words spoken: there is no force more devastating. A different breed of fighter, the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it as hard as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Info:&#039;&#039;&#039;&lt;br /&gt;
* Remort Tier: Non-remort&lt;br /&gt;
** Previous Class: &#039;&#039;None&#039;&#039;&lt;br /&gt;
** Next Class: [[Ruan-of-war]]&lt;br /&gt;
* Class +Hit: X&lt;br /&gt;
* Class +Dam: X&lt;br /&gt;
&lt;br /&gt;
* Complementary Races: &amp;lt;races go here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVE:&#039;&#039;&#039;&lt;br /&gt;
* PVE information can go here. General strategy, areas, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP:&#039;&#039;&#039;&lt;br /&gt;
* PVP information can go here. General strategy, skills, and more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Growth Plan:&#039;&#039;&#039;&lt;br /&gt;
* Here&#039;s how to grow this character, and what pracs are important, etc.&lt;br /&gt;
&lt;br /&gt;
== Class Description ==&lt;br /&gt;
&lt;br /&gt;
The barbarian is the most base combat class. From &amp;quot;help barbarian:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 Bararian [sic], also known as ruanbaere:&lt;br /&gt;
 &lt;br /&gt;
 When one speaks of the mighty ruanbaere, there is but one consistency in all&lt;br /&gt;
 words spoken: there is no force more devastating. A different breed of fighter,&lt;br /&gt;
 the ruan philosophy in battle is fairly simple: if it moves, hit it, and hit it &lt;br /&gt;
 as hard as possible. The ruanbaere believes in the &amp;quot;right of might&amp;quot; way&lt;br /&gt;
 of combat, and seeks to rid themselves of their enemy as fast as possible by&lt;br /&gt;
 simply beating them into submission. &lt;br /&gt;
 &lt;br /&gt;
 From an early age, these warriors are taught how to focus their anger into &lt;br /&gt;
 controlling their weapons. To make the weapons a pure extension of their &lt;br /&gt;
 rage. And to use that rage to leave little more than a bloody smear where &lt;br /&gt;
 their opponents once stood.&lt;br /&gt;
 &lt;br /&gt;
 Forgoing skill and subtlety in battle, the ruanbaeres are brawlers of the &lt;br /&gt;
 truest sense, which quite possibly is what makes them the most dangerous. &lt;br /&gt;
 There is no possible way to tell what these crazed warriors will do in combat,&lt;br /&gt;
 no way to guess what is coming next, no way to form a defensive battle plan. &lt;br /&gt;
 Once you you&#039;re sure what&#039;s coming next, you&#039;ve already lost, because even &lt;br /&gt;
 the ruanbaere has no idea what it&#039;s going to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Note: yes, the help file spells &amp;quot;barbarian&amp;quot; wrong in the first line.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Skills and Spells ==&lt;br /&gt;
&lt;br /&gt;
 [ Barbarian [[skills]]: (*) [[unique ability|unique]], (*) [[new to tier|new to tier]] ]:&lt;br /&gt;
 &lt;br /&gt;
                                    %    [[Level]]   [[Endurance|Endur]]                 [[Category:Position|Position]]    &lt;br /&gt;
                           [[climb]] [   ] [   1 ] [    0 ]          [  [[Auto]] -  Auto ]&lt;br /&gt;
                            [[swim]] [   ] [   1 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                            [[kick]] [ + ] [   1 ] [    7 ]          [ [[Stand]] - [[Fight]] ]&lt;br /&gt;
                        [[withdraw]] [   ] [   1 ] [  103 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[ruan polestar]] [ + ] [   1 ] [   28 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[bash]] [ + ] [   5 ] [   23 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[parry]] [ + ] [  10 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[ruan strategy]] [ + ] [  13 ] [   12 ]          [ Fight - Fight ]&lt;br /&gt;
                   [[striking fist]] [ + ] [  16 ] [   31 ]          [ Stand - Fight ]&lt;br /&gt;
                            [[rage]] [   ] [  20 ] [   20 ]          [ Stand - Fight ]&lt;br /&gt;
       [[banded smiting initiative]] [ + ] [  22 ] [  103 ]          [ Stand - Stand ]&lt;br /&gt;
                       [[vehemence]] [ + ] [  25 ] [   72 ]          [  Rest - Stand ]&lt;br /&gt;
                      [[regenerate]] [   ] [  30 ] [    0 ]          [  Rest - Stand ]&lt;br /&gt;
                [[berserkers focus]] [   ] [  36 ] [  150 ]          [  Rest - Stand ]&lt;br /&gt;
                     [[acute might]] [ + ] [  40 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                   [[rolling elbow]] [ + ] [  44 ] [   82 ]          [ Stand - Fight ]&lt;br /&gt;
                         [[berserk]] [   ] [  50 ] [   30 ]          [ Stand - Fight ]&lt;br /&gt;
                      [[knee-smash]] [ + ] [  53 ] [  153 ]          [ Stand - Fight ]&lt;br /&gt;
                          [[hammer]] [   ] [  60 ] [   80 ]          [ Stand - Fight ]&lt;br /&gt;
                           [[throw]] [ + ] [  72 ] [   52 ]          [ Stand - Stand ]&lt;br /&gt;
                  [[ishtl&#039;s choler]] [   ] [  75 ] [  301 ]          [  Rest - Stand ]&lt;br /&gt;
                  [[savage assault]] [   ] [  81 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                         [[bulwark]] [ + ] [  85 ] [  290 ]          [ Stand - Fight ]&lt;br /&gt;
            [[defenders discipline]] [ + ] [  93 ] [  110 ]          [  Rest - Stand ]&lt;br /&gt;
             [[barbarian bloodlust]] [   ] [ 100 ] [    0 ]          [  Auto -  Auto ]&lt;br /&gt;
                        [[insanity]] [ + ] [ 100 ] [   50 ]          [ Stand - Fight ]&lt;br /&gt;
 &lt;br /&gt;
 % : Abilities marked &#039;+&#039; grant additional bonuses when trained past 100% mastery.&lt;br /&gt;
&lt;br /&gt;
== Class Progression ==&lt;br /&gt;
&lt;br /&gt;
 [ Class List ] Note: &#039;!&#039; denotes alignment out of ability range&lt;br /&gt;
 &lt;br /&gt;
      Base        [[Minor Remort]]         [[Major Remort]]          [[Align Requirement|Align Req.]]    &lt;br /&gt;
 [ Barbarian ] [ [[Ruan-of-war]]       ] [ [[Mordant Ruanbaere   ]]  ] [   -1000 - 250  ]&lt;br /&gt;
                                     [ [[Zerkorian]]             ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Ruanbaere of the Fury]] ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Barbaric Ruanbaere]]    ] [   -1000 - 1000 ]&lt;br /&gt;
                                     [ [[Stoic Ruanbaere]]       ] [   -1000 - 1000 ]&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Typos]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Endurance&amp;diff=5749</id>
		<title>Endurance</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Endurance&amp;diff=5749"/>
		<updated>2021-12-15T19:34:44Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;From the helpfile:    Endurance is your energy or stamina remaining. Almost every skill requires  at least some portion of endurance to use and using basic movem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
 &lt;br /&gt;
 [[Endurance]] is your energy or stamina remaining. Almost every [[skill]] requires&lt;br /&gt;
 at least some portion of [[endurance]] to use and using basic [[movement]] commands&lt;br /&gt;
 like [[direction|north]], [[direction|east]], [[direction|south]], [[direction|west]], [[direction|up]] or [[direction|down]] almost always &lt;br /&gt;
 drain [[endurance]] points.&lt;br /&gt;
 &lt;br /&gt;
 [[Agility]] is the main factor in [[regeneration|regenerating]] [[endurance]].&lt;br /&gt;
 &lt;br /&gt;
 [[Endurance]] also affects your [[damage]] and [[hit|accuracy]] in battle. If your current &lt;br /&gt;
 [[endurance]] is low, you may suffer a [[damage]] and [[hit]] penalty. If your current &lt;br /&gt;
 [[endurance]] is high, you may gain a [[damage]] and hit bonus ([[fighter classes|fighters]] only).&lt;br /&gt;
 &lt;br /&gt;
 The penalty algorithm for [[endurance]] affects in combat is as follows:&lt;br /&gt;
 &lt;br /&gt;
   bonus = 10 + log(maximum endurance * maximum endurance)&lt;br /&gt;
   threshold = (maximum endurance * (50 - bonus)) / 100&lt;br /&gt;
 &lt;br /&gt;
   if (current endurance &amp;lt; threshold)&lt;br /&gt;
   {&lt;br /&gt;
      percent = current endurance / threshold&lt;br /&gt;
      if (percent &amp;lt; 0.75) percent = 0.75&lt;br /&gt;
      hit = hit * percent&lt;br /&gt;
      dam = dam * percent&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Here are some examples of the endurance penalty algorithm:&lt;br /&gt;
&lt;br /&gt;
 Example #1: Decreased [[damage]] at 30% [[endurance]] with 1000 [[endurance]]&lt;br /&gt;
 &lt;br /&gt;
   Nijlo has 1000 maximum [[endurance]] and 300 current [[endurance]].&lt;br /&gt;
   Nijlo has 100 [[hit]] and 100 [[damage|dam]].&lt;br /&gt;
 &lt;br /&gt;
   bonus = 10 + log(1000 * 1000) = 16&lt;br /&gt;
   threshold = (1000 * (50 - 16)) / 100 = 1000 * .34 = 340&lt;br /&gt;
 &lt;br /&gt;
   if (300 &amp;lt; 340)&lt;br /&gt;
   {&lt;br /&gt;
      percent = 300 / 340 = .88&lt;br /&gt;
      hit = 100 * .88 = 88&lt;br /&gt;
      dam = 100 * .88 = 88&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
 Example #2: Decreased [[damage]] at 30% [[endurance]] with 10,000 [[endurance]]&lt;br /&gt;
 &lt;br /&gt;
   Nijlo has 10,000 maximum [[endurance]] and 3000 current [[endurance]].&lt;br /&gt;
   Nijlo has 100 [[hit]] and 100 [[damage/dam]].&lt;br /&gt;
 &lt;br /&gt;
   bonus = 10 + log(10000 * 10000) = 18&lt;br /&gt;
   threshold = (10000 * (50 - 18)) / 100 = 10000 * .32 = 3200&lt;br /&gt;
 &lt;br /&gt;
   if (3000 &amp;lt; 3200)&lt;br /&gt;
   {&lt;br /&gt;
      percent = 3000 / 3200 = .94&lt;br /&gt;
      hit = 100 * .94 = 94&lt;br /&gt;
      dam = 100 * .94 = 94&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
 The bonus algorithm for [[endurance]] only benefits [[fighter classes|fighters]]. It is as follows:&lt;br /&gt;
 &lt;br /&gt;
   bonus = log(maximum endurance * maximum endurance)&lt;br /&gt;
   threshold = (maximum endurance * (100 - bonus)) / 100&lt;br /&gt;
 &lt;br /&gt;
   if (current endurance &amp;gt; threshold)&lt;br /&gt;
   {&lt;br /&gt;
      percent = current endurance / threshold&lt;br /&gt;
      if (percent &amp;gt; 1.15) percent = 1.15&lt;br /&gt;
      hit = hit * percent&lt;br /&gt;
      dam = dam * percent&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Here are some examples of the [[endurance]] bonus algorithm:&lt;br /&gt;
&lt;br /&gt;
 Example #1: Increased [[damage]] at 100% [[endurance]] with 1000 [[endurance]]&lt;br /&gt;
 &lt;br /&gt;
   Nijlo has 1000 maximum [[endurance]] and 1000 current [[endurance]].&lt;br /&gt;
   Nijlo has 100 [[hit]] and 100 [[damage|dam]].&lt;br /&gt;
 &lt;br /&gt;
   bonus = log(1000 * 1000) = 6&lt;br /&gt;
   threshold = (1000 * (100 - 6)) / 100 = 1000 * .94 = 940&lt;br /&gt;
 &lt;br /&gt;
   if (1000 &amp;gt; 940)&lt;br /&gt;
   {&lt;br /&gt;
      percent = 1000 / 940 = 1.06&lt;br /&gt;
      hit = 100 * 1.06 = 106&lt;br /&gt;
      dam = 100 * 1.06 = 106&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
 Example #2: Increased [[damage]] at 100% [[endurance]] with 10,000 [[endurance]]&lt;br /&gt;
 &lt;br /&gt;
   Nijlo has 10,000 maximum [[endurance]] and 10,000 current [[endurance]].&lt;br /&gt;
   Nijlo has 100 [[hit]] and 100 [[dam]].&lt;br /&gt;
 &lt;br /&gt;
   bonus = log(10000 * 10000) = 8&lt;br /&gt;
   threshold = (1000 * (100 - 8)) / 100 = 1000 * .92 = 9200&lt;br /&gt;
 &lt;br /&gt;
   if (10000 &amp;gt; 9200)&lt;br /&gt;
   {&lt;br /&gt;
      percent = 10000 / 9200 = 1.09&lt;br /&gt;
      hit = 100 * 1.09 = 109&lt;br /&gt;
      dam = 100 * 1.09 = 109&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
 The above algorithm is logrithmic. This means as you grow in [[endurance]], the &lt;br /&gt;
 benefit you receive from the added [[endurance]] decreases.&lt;br /&gt;
 &lt;br /&gt;
 However, as shown above, the greater your total [[endurance]], the greater the&lt;br /&gt;
 greater the threshold you have for reduced [[endurance]]. In both above examples &lt;br /&gt;
 when Nijlo is losing [[damage]] he has 30% of his total [[endurance]]. &lt;br /&gt;
 &lt;br /&gt;
 However, in the first example, he loses 12% of his [[damage]] and [[hit]]. In the &lt;br /&gt;
 second example, he loses only 6% of his [[damage]] and [[hit]]. This is because the &lt;br /&gt;
 algorithm has greater benefit for those who have higher [[endurance]] totals.&lt;br /&gt;
 &lt;br /&gt;
 Nijlo has 100% [[endurance]] in both cases of bonus [[damage]]. In the first example,&lt;br /&gt;
 he gains 6% [[damage]]/[[hit]]. In the second example, he gains 9% [[damage]]/[[hit]]. This &lt;br /&gt;
 further solidifies the point that a higher [[endurance]] maximum helps gain more&lt;br /&gt;
 [[damage]].&lt;br /&gt;
 &lt;br /&gt;
 The maximum [[damage]]/[[hit]] penalty is -25%. The maximum [[damage]]/[[hit]] bonus is +15%.&lt;br /&gt;
 &lt;br /&gt;
 Finally, new players with very low [[damage]] and [[hit]] are free of suffering &lt;br /&gt;
 [[endurance]] penalties. However, they are granted favor of increased [[damage]] from&lt;br /&gt;
 [[endurance]] bonuses.&lt;br /&gt;
 &lt;br /&gt;
 For more info, see: help [[agility]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Level&amp;diff=5748</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Level&amp;diff=5748"/>
		<updated>2021-12-15T19:20:00Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;A character&amp;#039;s level is a numeric representation of their experience and overall power level, from 1 to 100. It affects many other game mechanics, including but not lim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character&#039;s [[level]] is a numeric representation of their [[experience]] and overall power level, from 1 to 100. It affects many other game mechanics, including but not limited to:&lt;br /&gt;
* [[carrying capacity]]&lt;br /&gt;
* access to [[abilities]]&lt;br /&gt;
* [[Hit|+Hit]] / [[Damage|+Dam]]&lt;br /&gt;
* [[experience]] per [[mob]] kill&lt;br /&gt;
* [[hand dice]]&lt;br /&gt;
&lt;br /&gt;
A character increases their [[level]] by accumulating enough [[experience]] (&amp;quot;xp&amp;quot; for short) and using the &amp;quot;[[gain]]&amp;quot; command. The amount of xp needed to [[gain]] a [[level]] can be viewed via the &amp;quot;[[level]]&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: level&lt;br /&gt;
 &lt;br /&gt;
 The level command displays the amount of experience needed for your last five&lt;br /&gt;
 levels and your next five levels (if applicable).&lt;br /&gt;
 &lt;br /&gt;
 For more information, see: help gain, help score, help guild&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Unique_ability&amp;diff=5747</id>
		<title>Unique ability</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Unique_ability&amp;diff=5747"/>
		<updated>2021-12-15T19:07:53Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[ability]] that is &amp;quot;[[unique ability|unique]]&amp;quot; is one available only to a single [[subclass]]. By default, these [[ability|abilities]] are colored yellow in the list displayed when typing &amp;quot;[[class]]&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=New_to_tier&amp;diff=5746</id>
		<title>New to tier</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=New_to_tier&amp;diff=5746"/>
		<updated>2021-12-15T19:01:24Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;An ability that is &amp;quot;new to tier&amp;quot; is one that is only available to a minor or major remort character, but is not unique to that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[ability]] that is &amp;quot;[[new to tier]]&amp;quot; is one that is only available to a [[minor remort|minor]] or [[major remort]] character, but is not [[unique ability|unique]] to that [[class]] or [[subclass]]. By default, these [[ability|abilities]] are colored green in the list displayed when typing &amp;quot;[[class]]&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Unique_ability&amp;diff=5745</id>
		<title>Unique ability</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Unique_ability&amp;diff=5745"/>
		<updated>2021-12-15T18:58:58Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;An ability that is &amp;quot;unique&amp;quot; is one available only to a single subclass. By default, these skills are colored yellow in the list displayed when t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[ability]] that is &amp;quot;[[unique ability|unique]]&amp;quot; is one available only to a single [[subclass]]. By default, these [[skills]] are colored yellow in the list displayed when typing &amp;quot;[[class]]&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Skills&amp;diff=5744</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Skills&amp;diff=5744"/>
		<updated>2021-12-15T18:56:30Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;From the helpfile:   Skills/Spells:    Usage: skills (to see your classes skills/spells)  Usage: skills &amp;lt;class name&amp;gt;    Usage: spells (to see your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 [[Skills]]/[[Spells]]:&lt;br /&gt;
 &lt;br /&gt;
 Usage: [[skills]] (to see your classes [[skills]]/[[spells]])&lt;br /&gt;
 Usage: [[skills]] &amp;lt;class name&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Usage: [[spells]] (to see your classes [[skills]]/[[spells]])&lt;br /&gt;
 Usage: [[spells]] &amp;lt;class name&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 The [[skills]]/[[spells]] command displays a list of [[skills]] and [[spells]] for a [[class]].&lt;br /&gt;
 &lt;br /&gt;
 If you&#039;re trying to learn a [[skills|skill]] or [[spells|spell]], read: [[help]] [[practice]].&lt;br /&gt;
 &lt;br /&gt;
 For more information see: [[display]] [[skills]], [[display]] [[spells]], [[help]] [[classes]], &lt;br /&gt;
                          [[help]] [[races]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Insanity&amp;diff=5743</id>
		<title>Insanity</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Insanity&amp;diff=5743"/>
		<updated>2021-12-15T18:40:47Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;From the helpfile:   Usage: insanity &amp;lt;target&amp;gt;  Usage: insanity (when already in battle, this ability will automatically target        your opponent if no target is supplied)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: insanity &amp;lt;target&amp;gt;&lt;br /&gt;
 Usage: insanity (when already in battle, this ability will automatically target&lt;br /&gt;
       your opponent if no target is supplied)&lt;br /&gt;
&lt;br /&gt;
 [[Insanity]] is the true measure of a [[barbarian|ruanbaere]]. This skill requires massive &lt;br /&gt;
 exertion on the part of the [[barbarian|ruanbaere]] to work up the fever, and drains more &lt;br /&gt;
 [[endurance]] from the user with each attempted [[attack]]. In addition to the huge &lt;br /&gt;
 cost in [[endurance]], the [[barbarian|ruanbaere]] can do little else but ride out the fever of &lt;br /&gt;
 [[insanity]]. While the cost may seem great indeed, and dangerous, the sight of an &lt;br /&gt;
 [[insanity|insane]] [[barbarian|ruanbaere]] will send even the most seasoned warrior into flight.&lt;br /&gt;
 &lt;br /&gt;
 The benefits of [[insanity]] are three fold. Much like [[berserk]], the [[barbarian|ruanbaere]] most&lt;br /&gt;
 powerful [[skill]]&#039;s most noticeable effect is the increase in [[damage]] it brings. &lt;br /&gt;
 The stronger the [[barbarian|ruanbaere]], the more damaging his blows will be. Another &lt;br /&gt;
 effect, for the older, more experienced [[barbarian|ruanbaere]], is an increase in his &lt;br /&gt;
 ability to land attacks while [[insanity|insane]]. The greater the power of his mind, and &lt;br /&gt;
 the more experience he has, the more the [[barbarian|ruanbaere]] will be able to control his &lt;br /&gt;
 body while in the throws of [[insanity]]. Finally, the power behind an [[attack]] from &lt;br /&gt;
 a [[barbarian|ruanbaere]] under the effects of [[insanity]] make it impossible to [[parry]] the &lt;br /&gt;
 blows.&lt;br /&gt;
 &lt;br /&gt;
 When working himself into the fever of [[insanity]], the [[barbarian|ruanbaere]]&#039;s fortitude is &lt;br /&gt;
 compared to that of his target. The stauncher the target, the harder it is for &lt;br /&gt;
 the [[insanity]] to affect him. Some say this is because the [[barbarian|ruanbaere]] actually &lt;br /&gt;
 makes his target somewhat [[insanity|insane]] when he attempts to enter the fever, and the &lt;br /&gt;
 more robust the target the harder it is to affect him.&lt;br /&gt;
 &lt;br /&gt;
 Note that there is a defensive drawback to [[insanity]] - an [[insanity|insane]] [[barbarian]] is&lt;br /&gt;
 easier to hit.&lt;br /&gt;
 &lt;br /&gt;
 [[skill mastery|Mastery]] of this [[skill]] beyond 100% improves [[insanity]] in two important ways:&lt;br /&gt;
 1) The [[damage]] benefit of [[insanity]] is improved with greater mastery.&lt;br /&gt;
 2) With enough mastery, [[insanity]]&#039;s [[endurance]] drain can be reduced.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Barbarian_bloodlust&amp;diff=5742</id>
		<title>Barbarian bloodlust</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Barbarian_bloodlust&amp;diff=5742"/>
		<updated>2021-12-15T18:35:23Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; !colspan=&amp;quot;2&amp;quot;|Ability Information |- | &amp;#039;&amp;#039;&amp;#039;Lag (ms)&amp;#039;&amp;#039;&amp;#039;|| - |- | &amp;#039;&amp;#039;&amp;#039;Useable&amp;#039;&amp;#039;&amp;#039;|| auto |- | &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[auto]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| N&lt;br /&gt;
|}&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: &amp;lt;automatic&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 [[Barbarian bloodlust]] is a highly unique [[ability]]. This [[ability]] grants the user&lt;br /&gt;
 with enhanced [[experience]] and [[gold]] if the user lands the killing blow on a&lt;br /&gt;
 target (NPC-only). Simply put, [[barbarian]]s are extremely violent creatures and&lt;br /&gt;
 when they manage the killing blow on a target, they receive greater benefit&lt;br /&gt;
 than others due to their ruinous personas.&lt;br /&gt;
 &lt;br /&gt;
 The [[experience]] and [[gold]] received by this [[ability]] is based on the killed NPC&#039;s&lt;br /&gt;
 current [[gold]] and [[experience]] worth. This [[ability]] improves automatically.&lt;br /&gt;
 &lt;br /&gt;
 To turn the output of [[barbarian bloodlust]] off, simply [[toggle]] [[reminders]].&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Defenders_discipline&amp;diff=5741</id>
		<title>Defenders discipline</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Defenders_discipline&amp;diff=5741"/>
		<updated>2021-12-15T18:33:02Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| ??&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[rest]], [[stand]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource&#039;&#039;&#039;|| [[endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;|| 110&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: defenders discipline&lt;br /&gt;
 &lt;br /&gt;
 When you have achieved a moderate level of armor understanding, it&#039;s possible&lt;br /&gt;
 to begin to focus your mind on how to better use that armor. The [[skill]]&lt;br /&gt;
 [[defenders discipline]] will attempt to improve the [[armor class|armor rating]] you &lt;br /&gt;
 currently have by using your intellectual understanding of how armor works.&lt;br /&gt;
 Understanding the kinks, holes, and whatever else that might make your armor&lt;br /&gt;
 ineffective in battle is exactly what this skill focuses on. [[Defenders &lt;br /&gt;
 discipline]] works directly with your current [[armor class|armor rating]] and improves it &lt;br /&gt;
 accordingly with your [[intellect]] and [[wisdom]]. The higher the [[wisdom]] you have &lt;br /&gt;
 attained, the greater the benefits this skill will incur. Hearsay tells us &lt;br /&gt;
 that knights and nojohrs of [[intellect|intellectual]] mastery and mastery of [[wisdom]] have &lt;br /&gt;
 been able to almost double the protection of their current armor with this &lt;br /&gt;
 [[skill]]. However, no one has seen such a master in a long, long time.&lt;br /&gt;
 &lt;br /&gt;
 This [[skill]] gains an additional benefit with [[skill mastery|mastery]] points beyond 100%.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Barbarian]]&lt;br /&gt;
[[Category:Nojohr]]&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Defenders_discipline&amp;diff=5740</id>
		<title>Defenders discipline</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Defenders_discipline&amp;diff=5740"/>
		<updated>2021-12-15T18:32:06Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; !colspan=&amp;quot;2&amp;quot;|Ability Information |- | &amp;#039;&amp;#039;&amp;#039;Lag (ms)&amp;#039;&amp;#039;&amp;#039;|| ?? |- | &amp;#039;&amp;#039;&amp;#039;Useable&amp;#039;&amp;#039;&amp;#039;|| rest, [[stand]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| ??&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[rest]], [[stand]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource&#039;&#039;&#039;|| [[endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;|| 110&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: defenders discipline&lt;br /&gt;
 &lt;br /&gt;
 When you have achieved a moderate level of armor understanding, it&#039;s possible&lt;br /&gt;
 to begin to focus your mind on how to better use that armor. The [[skill]]&lt;br /&gt;
 [[defenders discipline]] will attempt to improve the [[armor class|armor rating]] you &lt;br /&gt;
 currently have by using your intellectual understanding of how armor works.&lt;br /&gt;
 Understanding the kinks, holes, and whatever else that might make your armor&lt;br /&gt;
 ineffective in battle is exactly what this skill focuses on. [[Defenders &lt;br /&gt;
 discipline]] works directly with your current [[armor class|armor rating]] and improves it &lt;br /&gt;
 accordingly with your [[intellect]] and [[wisdom]]. The higher the [[wisdom]] you have &lt;br /&gt;
 attained, the greater the benefits this skill will incur. Hearsay tells us &lt;br /&gt;
 that knights and nojohrs of [[intellect|intellectual]] mastery and mastery of [[wisdom]] have &lt;br /&gt;
 been able to almost double the protection of their current armor with this &lt;br /&gt;
 [[skill]]. However, no one has seen such a master in a long, long time.&lt;br /&gt;
 &lt;br /&gt;
 This [[skill]] gains an additional benefit with [[skill mastery|mastery]] points beyond 100%.&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Bulwark&amp;diff=5739</id>
		<title>Bulwark</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Bulwark&amp;diff=5739"/>
		<updated>2021-12-15T18:22:51Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; !colspan=&amp;quot;2&amp;quot;|Ability Information |- | &amp;#039;&amp;#039;&amp;#039;Lag (ms)&amp;#039;&amp;#039;&amp;#039;|| ?? |- | &amp;#039;&amp;#039;&amp;#039;Useable&amp;#039;&amp;#039;&amp;#039;|| stand, comba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| ??&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[stand]], [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| [[forge feat prevention|forge feat]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource&#039;&#039;&#039;|| [[endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;|| 290&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| Y&lt;br /&gt;
|}&lt;br /&gt;
[[Bulwark]] is a defensive skill that grants [[health]] and some physical invulnerability while reducing damage. Its effect is mostly determined by [[willpower]]. [[Skill mastery]] increases its effect and reduces its [[prevention time]].&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: bulwark&lt;br /&gt;
 &lt;br /&gt;
 [[Bulwark]] is a [[forge feat prevention]] [[ability]].&lt;br /&gt;
 &lt;br /&gt;
 The mighty [[Barbarian|ruanbaere]] has long had a reputation for being single-minded,&lt;br /&gt;
 stubborn, and thick-headed beyond comprehension. (Graciousness is &lt;br /&gt;
 certainly a trait they possess as well, for any [[barbarian]] will thank you &lt;br /&gt;
 sincerely for lavishing such compliments upon him.)&lt;br /&gt;
 &lt;br /&gt;
 From this steel-plated obstinance springs forth a basic tool in the &lt;br /&gt;
 successful [[barbarian]]&#039;s arsenal - the [[skill]] of [[bulwark]]. Upon using this &lt;br /&gt;
 [[skill]], the [[barbarian]] roots both mind and body firmly in place, steeling &lt;br /&gt;
 himself to be the most unyielding lump of flesh he can possibly be.&lt;br /&gt;
 &lt;br /&gt;
 This restricted stance yields a slight disadvantage; the [[barbarian]]&#039;s&lt;br /&gt;
 [[damage]] is lowered somewhat while he is in [[bulwark]]. However, he also&lt;br /&gt;
 becomes harder to kill and more resilient to simple knives and clubs;&lt;br /&gt;
 the user instantly gains a boost to [[Health|hit points]] as well as a small&lt;br /&gt;
 measure of pure physical invulnerability.&lt;br /&gt;
 &lt;br /&gt;
 The timely use of [[bulwark]] has saved many an overextended [[barbarian]], &lt;br /&gt;
 and its [[Health|hit point]] boost can be a welcome salve to the wounds of &lt;br /&gt;
 extended battle. Note, however, that a [[barbarian]] who is [[Berserk|berserking]]&lt;br /&gt;
 or [[insanity|insane]] does not have the presence of mind to initiate this &lt;br /&gt;
 [[ability]] - it must be used beforehand or not at all.&lt;br /&gt;
 &lt;br /&gt;
 The power of [[bulwark]] is based on the user&#039;s [[willpower]]; its [[duration]] is&lt;br /&gt;
 constant. [[Bulwark]]&#039;s [[prevention time|prevention]] is short but cannot be reduced by stats &lt;br /&gt;
 alone. [[skill mastery|Mastery]] in this [[ability]] beyond 100% increases its power further,&lt;br /&gt;
 and can slightly reduce its [[prevention time|prevention]] as well.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Rolling_elbow&amp;diff=5738</id>
		<title>Rolling elbow</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Rolling_elbow&amp;diff=5738"/>
		<updated>2021-12-15T18:13:41Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[combat]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| [[hand form prevention|intermediate hand form]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource&#039;&#039;&#039;|| [[endurance]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;|| 82&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| Y&lt;br /&gt;
|}&lt;br /&gt;
[[Rolling elbow]] is a [[lag|lagless]] damaging attack [[prevention]] skill. Its [[damage]] scales mostly with [[strength]] and [[skill mastery]], though [[dexterity]] also plays a role. Its [[prevention]] time is reduced by [[constitution]]. Here&#039;s an example with ~450 [[strength]], ~370 [[dexterity]], ~400 [[constitution]], and ~340 [[damage|+Dam]] at 100% [[skill mastery]]:&lt;br /&gt;
&lt;br /&gt;
     Your fist and rolling elbow SUNDER (1532) a terrible wight!!&lt;br /&gt;
&lt;br /&gt;
     hand form - intermediate skill (00:55)&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
 &lt;br /&gt;
 Usage: [[rolling elbow]] &amp;lt;target&amp;gt;&lt;br /&gt;
 Usage: [[rolling elbow]] (when already in battle, this ability will automatically target your opponent if no target is supplied)&lt;br /&gt;
 &lt;br /&gt;
 [[Rolling elbow]] is an [[hand form prevention|intermediate hand form prevention]] [[ability]]. &lt;br /&gt;
 &lt;br /&gt;
 The attack performed hits the target with the fist and then rolls that attack &lt;br /&gt;
 from the fist, into the elbow. This leads to a most damaging attack. &lt;br /&gt;
 &lt;br /&gt;
 The damage done by rolling elbow is mostly controlled by the user&#039;s [[strength]], &lt;br /&gt;
 although a small portion is also incurred by the user&#039;s [[dexterity]]. The accuracy&lt;br /&gt;
 of [[rolling elbow]] is based on the user&#039;s [[level]] and [[dexterity]].&lt;br /&gt;
 &lt;br /&gt;
 [[Rolling elbow]] can be performed while the user is under any condition. Like for&lt;br /&gt;
 example, when the user is [[insanity|insane]].&lt;br /&gt;
 &lt;br /&gt;
 The [[prevention]] time incurred by [[rolling elbow]] may seem a bit drastic to those&lt;br /&gt;
 with low [[constitution]]. However, for those with high [[constitution]] the [[prevention]]&lt;br /&gt;
 time incurred by [[rolling elbow]] could not be lower.&lt;br /&gt;
 &lt;br /&gt;
 It has been rumored that this ability improves in power for users who exceed&lt;br /&gt;
 100% ability mastery.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Savage_assault&amp;diff=5737</id>
		<title>Savage assault</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Savage_assault&amp;diff=5737"/>
		<updated>2021-12-15T18:10:24Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability Information&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[auto]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cost&#039;&#039;&#039;|| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| N&lt;br /&gt;
|}&lt;br /&gt;
[[Savage assault]] is a passive [[skill]] that has a chance to [[bash]], [[damage]], and [[battle-lock]] the [[barbarian]]&#039;s foe.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: automatic&lt;br /&gt;
&lt;br /&gt;
 While neither the most important skill of the [[Barbarian|ruanbaere]], nor the most&lt;br /&gt;
 powerful, this assault is perhaps one of the most useful. With humble &lt;br /&gt;
 beginnings in the novice skill of [[bash]], the unpredictability of the [[Barbarian|ruanbaere]]&lt;br /&gt;
 takes over as his training progresses. No longer in need of the concious &lt;br /&gt;
 effort to initiate, the savagery of his world takes over and the assault &lt;br /&gt;
 begins.&lt;br /&gt;
 &lt;br /&gt;
 There are several interesting effects this skill has on its target. First&lt;br /&gt;
 and foremost, it functions similarly to the [[bash]] skill, but is [[auto|automatic]]. &lt;br /&gt;
 This allows the [[Barbarian|ruanbaere]] to &amp;quot;concentrate&amp;quot; on other things like going [[insanity|insane]] &lt;br /&gt;
 on his target. In addition to the normal [[bash]] effects, the [[skill]] also does &lt;br /&gt;
 [[damage]] to its target. Finally, perhaps the most impressive feature of this &lt;br /&gt;
 savage attack is that it prevents those who suffer the assault from fleeing &lt;br /&gt;
 combat. Escape from an [[insanity|insane]] [[Barbarian|ruanbaere]] may no longer be an option if the &lt;br /&gt;
 [[Barbarian|ruanbaere]] savagely assaults. Beware.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
	</entry>
	<entry>
		<id>http://nodekawiki.net/index.php?title=Savage_assault&amp;diff=5736</id>
		<title>Savage assault</title>
		<link rel="alternate" type="text/html" href="http://nodekawiki.net/index.php?title=Savage_assault&amp;diff=5736"/>
		<updated>2021-12-15T18:10:11Z</updated>

		<summary type="html">&lt;p&gt;Velkyn: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot; !colspan=&amp;quot;2&amp;quot;|Ability Information |- | &amp;#039;&amp;#039;&amp;#039;Lag (ms)&amp;#039;&amp;#039;&amp;#039;|| - |- | &amp;#039;&amp;#039;&amp;#039;Useable&amp;#039;&amp;#039;&amp;#039;|| auto |- | &amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
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| &#039;&#039;&#039;[[Lag]] (ms)&#039;&#039;&#039;|| -&lt;br /&gt;
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| &#039;&#039;&#039;[[Position|Useable]]&#039;&#039;&#039;|| [[auto]]&lt;br /&gt;
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| &#039;&#039;&#039;[[Prevention]]&#039;&#039;&#039;|| -&lt;br /&gt;
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| &#039;&#039;&#039;100% +&#039;&#039;&#039;|| N&lt;br /&gt;
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[[Savage assault]] is a passive [[skill]] that has a chance to [[bash]], [[damage]], and [[battle-lock]] the [[barbarian]]&#039;s foe.&lt;br /&gt;
&lt;br /&gt;
From the helpfile:&lt;br /&gt;
&lt;br /&gt;
 Usage: automatic&lt;br /&gt;
&lt;br /&gt;
 While neither the most important skill of the [[Barbarian|ruanbaere]], nor the most&lt;br /&gt;
 powerful, this assault is perhaps one of the most useful. With humble &lt;br /&gt;
 beginnings in the novice skill of [[bash]], the unpredictability of the [[Barbarian|ruanbaere]]&lt;br /&gt;
 takes over as his training progresses. No longer in need of the concious &lt;br /&gt;
 effort to initiate, the savagery of his world takes over and the assault &lt;br /&gt;
 begins.&lt;br /&gt;
&lt;br /&gt;
 There are several interesting effects this skill has on its target. First&lt;br /&gt;
 and foremost, it functions similarly to the [[bash]] skill, but is [[auto|automatic]]. &lt;br /&gt;
 This allows the [[Barbarian|ruanbaere]] to &amp;quot;concentrate&amp;quot; on other things like going [[insanity|insane]] &lt;br /&gt;
 on his target. In addition to the normal [[bash]] effects, the [[skill]] also does &lt;br /&gt;
 [[damage]] to its target. Finally, perhaps the most impressive feature of this &lt;br /&gt;
 savage attack is that it prevents those who suffer the assault from fleeing &lt;br /&gt;
 combat. Escape from an [[insanity|insane]] [[Barbarian|ruanbaere]] may no longer be an option if the &lt;br /&gt;
 [[Barbarian|ruanbaere]] savagely assaults. Beware.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Barbarian]]&lt;/div&gt;</summary>
		<author><name>Velkyn</name></author>
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