New Player Guide: Difference between revisions
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== Connecting == | == Connecting == | ||
Like other MUDS, you can connect to Nodeka in a variety of ways and with a variety of clients: a Linux terminal, telnet, or client, like the one packaged with the NNP. Nodeka is hosted on nodeka.com, ports 23, 6000, 7000, 8000, and 9000–you can use any of those. | |||
Launching the client corresponding to your operating system, UMC will automatically connect to Nodeka on startup. Common connecting commands are: zap and connect. They do what you think they do! | |||
* [[#zap]] - this kills the active connection | |||
* [[#connect]] - this is used to connect to the MUD. Syntax is "#connect domain.com <port>" | |||
== [[Character Creation]] == | == [[Character Creation]] == |
Revision as of 19:35, 24 November 2020
This guide is to help new players with the on-boarding experience at Nodeka. It may seem a little daunting at first, but with this guide, wiki, and great community, you'll be up and running in no time.
Getting Started
Nodeka is a MUD founded by Justin Gottschlich (known in-game as Nijlo) in 1999. He has developed it since then with help from a number of implementors over the years. The game is written from scratch (not an existing MUD codebase) in C++. To connect to and play the game, it requires a client, just like most other games or MMORPGs out there. Instead of trawling Google or scouring outdated and defunct websites, a pack has been put together using various components you'll want (but not necessarily need) to make your experience the best.
Download the Nodeka Newbie Pack
The NNP is currently on version v0.1 and can be downloaded here!
Using the NNP
All you have to do is download and unzip.
Contained in the NNP:
- Client launcher for all systems (Windows 10, Linux, and macOS)
- Generic script core
- Basic, curated areas (for mortal players in v0.1)
...and more!
Here's what everything you see in there is for:
- Launchers - The client you'll need to launch the game (in the NNP, the client is UMC, the most widely used)
- Subfolders:
- Areas - contains all the pathed area scripts for NemBot
- Lib - game files, app framework, etc.
- Logs - logs from the game communication window
- Plugins - contains all of the current plugins, in their own folders
- Links:
- [nodekawiki.net Nodeka Wiki]
- Community Discord
- Readme files to help get started
- Example scripts
Connecting
Like other MUDS, you can connect to Nodeka in a variety of ways and with a variety of clients: a Linux terminal, telnet, or client, like the one packaged with the NNP. Nodeka is hosted on nodeka.com, ports 23, 6000, 7000, 8000, and 9000–you can use any of those.
Launching the client corresponding to your operating system, UMC will automatically connect to Nodeka on startup. Common connecting commands are: zap and connect. They do what you think they do!
- #zap - this kills the active connection
- #connect - this is used to connect to the MUD. Syntax is "#connect domain.com <port>"
Character Creation
Step 1: Fields of Guidance
Step 2: Mejath
Step 3: The World of Nodeka
Step 4 and Beyond
Glossary
- run
- level
- class
- race
- pop/repop
- load
- speedwalk
- group
- hit
====================================
- NON REMORTAL:
- NaPali
- Shtera Graveyard
- Mazatzal
- Grunfeld Bogs
- Thinthan Forest
- Empire Ants
- Shtera Graveyard
- The Brigand's Noose
- Church of the Sun
- Oshigosh
- The Vestil Desert
- The Triage Encampment
- Meindahrin
====================================
- MINOR REMORTAL:
- Aragnarack Mines
- Vl'lak Grounds
- Maglor Elensar
- Vunagi Jungle
- Telgoran Ruins
- Beehive Base
- The Dunari Valley
- The Duchy of Khan-Lith
- Dark Elves Homeland
- Dragon's Tower
- The Misty Hills
====================================
- MAJOR REMORTAL:
- Island of Bayesh
- The Belkan Tundra
- Amras Calanor - Ocean Remnant
- Zan'golin
- Qellan Base
- Abyss
- Klieard'n Everglades
- The Kon-Taro Jungle
- The Bhalin Deeps
- Rogha Fen
- Hades Fissure
- Citadel of Paragon
- Camp of the White Lion