Invasion Enemy Classes: Difference between revisions
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In addition to the mob ''types'' there are several different classes the Invasion ogres can assume. From the in-game help file: | |||
Invasion enemy classes: | Invasion enemy classes: | ||
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armored: These otherwise average ogres are decked out in very | armored: These otherwise average ogres are decked out in very | ||
heavy armor, which renders them quite resistant to damage | heavy armor, which renders them quite resistant to [[damage]] | ||
(especially from physical sources). They have the ability | (especially from physical sources). They have the ability | ||
to extrude earthen spikes from their armor to inflict | to extrude earthen spikes from their armor to inflict | ||
painful | painful [[counterattack]]s when struck. | ||
rogue: Rogues are very agile, and while they're not overly | rogue: Rogues are very agile, and while they're not overly | ||
healthy, they can be hard to hit. They are usually cloaked, | healthy, they can be hard to hit. They are usually [[cloaked]], | ||
and can summon short bursts of speed in combat. | and can summon short bursts of speed in combat. | ||
The armored and rogue invaders are the primary source of heartbreak | The armored and rogue invaders are the primary source of heartbreak | ||
for the repair golems which Tyf can construct. These ogres love the | for the repair golems which [[Tyf]] can construct. These ogres love the | ||
crunching sound which the | crunching sound which the [[golem]]s make when stomped on, and will | ||
stalk them mercilessly. | stalk them mercilessly. | ||
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howling invaders are both swift and hardy. When attacked, | howling invaders are both swift and hardy. When attacked, | ||
they will often summon reinforcements in the form of | they will often summon reinforcements in the form of | ||
vicious mud | vicious [[mud mongrel]]s. | ||
sulfurous: These magically inclined ogres can be surprisingly | sulfurous: These magically inclined ogres can be surprisingly | ||
resilient, given their fair quickness and high health. | resilient, given their fair [[quickness]] and high [[health]]. | ||
Their spells are quite painful, and they can also inflict | Their spells are quite painful, and they can also inflict | ||
a debilitating hex in close combat. | a debilitating hex in close combat. | ||
The howling and sulfurous invaders grow more destructive over time. | The howling and sulfurous invaders grow more destructive over time. | ||
They don't deal much damage to Ruushi at first, but the longer they | They don't deal much damage to [[Ruushi]] at first, but the longer they | ||
live, the stronger their destructive streak grows. If allowed to | live, the stronger their destructive streak grows. If allowed to | ||
grow for too long, these two classes can wreck Ruushi quite swiftly. | grow for too long, these two classes can wreck Ruushi quite swiftly. | ||
shriveled: These ogres possess a strong level of intellect and | shriveled: These ogres possess a strong level of [[intellect]] and | ||
wisdom, and are among the largest invaders in terms of | [[wisdom]], and are among the largest invaders in terms of | ||
pure health. They are not particularly adept at close | pure health. They are not particularly adept at close | ||
combat, but they can inflict a curse of fatigue upon any | combat, but they can inflict a curse of fatigue upon any | ||
defender within the city. | defender within the city. | ||
The shriveled invaders prefer to avoid combat whenever possible; | The shriveled invaders prefer to avoid [[combat]] whenever possible; | ||
instead, they harrass Ruushi's defenders from afar with their | instead, they harrass [sic] Ruushi's defenders from afar with their | ||
curses of fatigues, slowing down the victim's movement and combat | curses of fatigues, slowing down the victim's movement and combat | ||
actions. | actions. | ||
mesmeric: Strong in the areas of wisdom and willpower, these | mesmeric: Strong in the areas of [[wisdom]] and [[willpower]], these | ||
ogres are masters of mental manipulation and illusion. | ogres are masters of mental manipulation and illusion. | ||
If left unchecked, they will weave intricate | If left unchecked, they will weave intricate [[spell]]s to | ||
entrap the city's defenders in twisting labyrinths. | entrap the city's defenders in twisting labyrinths. | ||
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the defenders. | the defenders. | ||
For basic information about Invasions, see 'help ruushi invasion'. | For basic information about Invasions, see '[[help ruushi invasion]]'. | ||
Revision as of 10:28, 17 July 2021
In addition to the mob types there are several different classes the Invasion ogres can assume. From the in-game help file:
Invasion enemy classes:
Each class of ogre possesses different strengths, weaknesses, abilities,
and behaviors:
armored: These otherwise average ogres are decked out in very
heavy armor, which renders them quite resistant to damage
(especially from physical sources). They have the ability
to extrude earthen spikes from their armor to inflict
painful counterattacks when struck.
rogue: Rogues are very agile, and while they're not overly
healthy, they can be hard to hit. They are usually cloaked,
and can summon short bursts of speed in combat.
The armored and rogue invaders are the primary source of heartbreak
for the repair golems which Tyf can construct. These ogres love the
crunching sound which the golems make when stomped on, and will
stalk them mercilessly.
howling: Somewhat larger than the armored or rogue variants, the
howling invaders are both swift and hardy. When attacked,
they will often summon reinforcements in the form of
vicious mud mongrels.
sulfurous: These magically inclined ogres can be surprisingly
resilient, given their fair quickness and high health.
Their spells are quite painful, and they can also inflict
a debilitating hex in close combat.
The howling and sulfurous invaders grow more destructive over time.
They don't deal much damage to Ruushi at first, but the longer they
live, the stronger their destructive streak grows. If allowed to
grow for too long, these two classes can wreck Ruushi quite swiftly.
shriveled: These ogres possess a strong level of intellect and
wisdom, and are among the largest invaders in terms of
pure health. They are not particularly adept at close
combat, but they can inflict a curse of fatigue upon any
defender within the city.
The shriveled invaders prefer to avoid combat whenever possible;
instead, they harrass [sic] Ruushi's defenders from afar with their
curses of fatigues, slowing down the victim's movement and combat
actions.
mesmeric: Strong in the areas of wisdom and willpower, these
ogres are masters of mental manipulation and illusion.
If left unchecked, they will weave intricate spells to
entrap the city's defenders in twisting labyrinths.
meatbag: These hulking masses of muscle and putrid flesh
can sustain quite a bit of damage. While the meatbags are too
large to actually move without magical assistance, their
massive belches can sometimes repel aggressors with surprising
force.
Mesmeric and meatbag ogres tend to do slightly more base
city damage than the other invader classes, except for a
"powered-up" howling or sulfurous ogre.
shaman: Physically, the shamans are weaker and more vulnerable
than most of the other invaders. They prefer to hide,
working together to devastate Ruushi through the
conjuration of powerful earthquakes.
warlock: The warlocks are in some ways the heart of the
Invasion, transporting invaders into Ruushi and
protecting the Invasion leaders from detection. The
warlocks are always well-hidden, for if they are
confronted in close combat, they fall quite quickly.
Unlike the other ogre invaders, shamans and warlocks try to avoid
entering the city of Ruushi itself due to their vulnerable nature.
Tyf can construct a device which forces the shamans from their
hidden dimension, while Shaker is in charge of coordinating aerial
assaults on the warlocks' home base. Eliminating the shamans is
the only way to reduce the damage that their earthquakes deal to
Ruushi, while eliminating the valuable warlocks ensures that the
Invasion leaders are eventually exposed while earning faction for
the defenders.
For basic information about Invasions, see 'help ruushi invasion'.