Invasion Enemy Classes: Difference between revisions
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[[Category:Mobs]] | [[Category:Mobs]] | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Ruushi Invasion]] | |||
[[Category:Events]] |
Latest revision as of 18:31, 17 July 2021
In addition to the mob types there are several different classes the Invasion ogres can assume. From the in-game help file:
Invasion enemy classes: Each class of ogre possesses different strengths, weaknesses, abilities, and behaviors: armored: These otherwise average ogres are decked out in very heavy armor, which renders them quite resistant to damage (especially from physical sources). They have the ability to extrude earthen spikes from their armor to inflict painful counterattacks when struck. rogue: Rogues are very agile, and while they're not overly healthy, they can be hard to hit. They are usually cloaked, and can summon short bursts of speed in combat. The armored and rogue invaders are the primary source of heartbreak for the repair golems which Tyf can construct. These ogres love the crunching sound which the golems make when stomped on, and will stalk them mercilessly. howling: Somewhat larger than the armored or rogue variants, the howling invaders are both swift and hardy. When attacked, they will often summon reinforcements in the form of vicious mud mongrels. sulfurous: These magically inclined ogres can be surprisingly resilient, given their fair quickness and high health. Their spells are quite painful, and they can also inflict a debilitating hex in close combat. The howling and sulfurous invaders grow more destructive over time. They don't deal much damage to Ruushi at first, but the longer they live, the stronger their destructive streak grows. If allowed to grow for too long, these two classes can wreck Ruushi quite swiftly. shriveled: These ogres possess a strong level of intellect and wisdom, and are among the largest invaders in terms of pure health. They are not particularly adept at close combat, but they can inflict a curse of fatigue upon any defender within the city. The shriveled invaders prefer to avoid combat whenever possible; instead, they harrass [sic] Ruushi's defenders from afar with their curses of fatigues, slowing down the victim's movement and combat actions. mesmeric: Strong in the areas of wisdom and willpower, these ogres are masters of mental manipulation and illusion. If left unchecked, they will weave intricate spells to entrap the city's defenders in twisting labyrinths. meatbag: These hulking masses of muscle and putrid flesh can sustain quite a bit of damage. While the meatbags are too large to actually move without magical assistance, their massive belches can sometimes repel aggressors with surprising force. Mesmeric and meatbag ogres tend to do slightly more base city damage than the other invader classes, except for a "powered-up" howling or sulfurous ogre. shaman: Physically, the shamans are weaker and more vulnerable than most of the other invaders. They prefer to hide, working together to devastate Ruushi through the conjuration of powerful earthquakes. warlock: The warlocks are in some ways the heart of the Invasion, transporting invaders into Ruushi and protecting the Invasion leaders from detection. The warlocks are always well-hidden, for if they are confronted in close combat, they fall quite quickly. Unlike the other ogre invaders, shamans and warlocks try to avoid entering the city of Ruushi itself due to their vulnerable nature. Tyf can construct a device which forces the shamans from their hidden dimension, while Shaker is in charge of coordinating aerial assaults on the warlocks' home base. Eliminating the shamans is the only way to reduce the damage that their earthquakes deal to Ruushi, while eliminating the valuable warlocks ensures that the Invasion leaders are eventually exposed while earning faction for the defenders. For basic information about Invasions, see 'help ruushi invasion'.