Experience: Difference between revisions

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Gaining experience levels gives tangible benefits: increased [[stat]]s, [[inventory slot]]s, [[pool]]s, and more. Gaining levels allows players to take on greater challenges. The primary way of gaining experience is from killing [[mob]]s, other [[players|PC]], or completing quests. Additional ways of gaining experiences comes from [[run]]ning with lower-leveled and significantly [[smaller|rank]] players, participating in [[The Citadel]] competitions, and [[role-play]].
Gaining experience levels gives tangible benefits: increased [[stat]]s, [[inventory slot]]s, [[pool]]s, and more. Gaining levels allows players to take on greater challenges. The primary way of gaining experience is from killing [[mob]]s, other [[players|PC]], or completing quests. Additional ways of gaining experiences comes from [[run]]ning with lower-leveled and significantly [[smaller|rank]] players, participating in [[The Citadel]] competitions, and [[role-play]].


The current experience cap is 2 billion, up from 1 billion when Nodeka originally launched.
The current experience cap is 2 billion, up from 1 billion when Nodeka originally launched. There is no "rested experience" like in some RPGs/MMOs, rather a system of "[[run-time]]" is used: the first hour of every 24-hour period is given at 300% experience; the 2nd, 3rd, and 4th hours give 150% experience, and then 100% until hour 9. After that, there are penalties for running, with subsequent hours giving 50%, 25%, and all the way down to 5%. After the run-time [[prevention]] runs down (or is reset using a [[glacious stone]]), a new "day" starts, giving the full bonus before ticking down again. This system was implemented to help curb [[botting]].


== Experience to Level ==
== Experience to Level ==

Revision as of 20:29, 4 October 2022

Experience points, commonly abbreviated as "xp" or "exp" is a unit of skill gained for character advancement, by way of climbing a ladder of levels. Advancing, or in Nodekian terms, "gaining" to the next level requires a fixed amount of experience points which is determined by a formula and viewable with the command levels.

Gaining experience levels gives tangible benefits: increased stats, inventory slots, pools, and more. Gaining levels allows players to take on greater challenges. The primary way of gaining experience is from killing mobs, other PC, or completing quests. Additional ways of gaining experiences comes from running with lower-leveled and significantly rank players, participating in The Citadel competitions, and role-play.

The current experience cap is 2 billion, up from 1 billion when Nodeka originally launched. There is no "rested experience" like in some RPGs/MMOs, rather a system of "run-time" is used: the first hour of every 24-hour period is given at 300% experience; the 2nd, 3rd, and 4th hours give 150% experience, and then 100% until hour 9. After that, there are penalties for running, with subsequent hours giving 50%, 25%, and all the way down to 5%. After the run-time prevention runs down (or is reset using a glacious stone), a new "day" starts, giving the full bonus before ticking down again. This system was implemented to help curb botting.

Experience to Level

Each level requires a certain amount of experience before a player can voluntarily gain a level and all of the benefits which come with it. The amount of experience to the next level is pre-determined and increases as you gain remort tiers. There was one major level re-balancing, during the player wipe period, where the required experience to level was greatly increased.

Mortal Experience Ladder

[ early levels data missing ]
18:   945,000
19:   1,050,000
20:   1,155,000
21:   2,100,000
22:   3,150,000
23:   4,200,000
24:   5,250,000
25:   6,300,000
26:   7,350,000
27:   8,400,000
28:   9,450,000
29:   10,500,000
30:   11,550,000
31:   21,000,000
32:   31,500,000
33:   42,000,000
34:   52,500,000
35:   63,000,000
36:   73,500,000
37:   84,000,000
38:   94,500,000
39:   105,000,000
40:   115,500,000
41:   116,400,000
42:   122,100,000
43:   127,800,000
44:   133,500,000
45:   139,200,000
46:   144,900,000
47:   150,600,000
48:   156,300,000
49:   162,000,000
50:   167,700,000
51:   173,400,000
52:   179,100,000
53:   184,800,000
54:   190,500,000
55:   196,200,000
56:   201,900,000
57:   207,600,000
58:   213,300,000
59:   219,000,000
60:   224,700,000
61:   230,400,000
62:   236,100,000
63:   241,800,000
64:   247,500,000
65:   253,200,000
66:   258,900,000
67:   264,600,000
68:   270,300,000
69:   276,000,000
70:   281,700,000
71:   287,400,000
72:   293,100,000
73:   298,800,000
74:   304,500,000
75:   310,200,000
76:   315,900,000
77:   321,600,000
78:   327,300,000
79:   333,000,000
80:   338,700,000
81:   344,400,000
82:   350,100,000
83:   355,800,000
84:   361,500,000
85:   367,200,000
86:   372,900,000
87:   378,600,000
88:   384,300,000
89:   390,000,000
90:   395,700,000
91:   401,400,000
92:   407,100,000
93:   412,800,000
94:   418,500,000
95:   424,200,000
96:   429,900,000
97:   435,600,000
98:   441,300,000
99:   447,000,000
100:   452,700,000

Minor Remortal Experience Ladder

 1:   37,800
 2:   75,600
 3:   113,400
 4:   151,200
 5:   189,000
 6:   226,800
 7:   264,600
 8:   302,400
 9:   340,200
10:   378,000
11:   756,000
12:   1,134,000
13:   1,512,000
14:   1,890,000
15:   2,268,000
16:   2,646,000
17:   3,024,000
18:   3,402,000
19:   3,780,000
20:   4,158,000
21:   7,560,000
22:   11,340,000
23:   15,120,000
24:   18,900,000
25:   22,680,000
26:   26,460,000
27:   30,240,000
28:   34,020,000
29:   37,800,000
30:   41,580,000
31:   75,600,000
32:   113,400,000
33:   151,200,000
34:   189,000,000
35:   226,800,000
36:   264,600,000
37:   302,400,000
38:   340,200,000
39:   378,000,000
40:   415,800,000
41:   399,000,000
42:   409,500,000
43:   420,000,000
44:   430,500,000
45:   441,000,000
46:   451,500,000
47:   462,000,000
48:   472,500,000
49:   483,000,000
50:   493,500,000
51:   504,000,000
52:   514,500,000
53:   525,000,000
54:   535,500,000
55:   546,000,000
56:   556,500,000
57:   567,000,000
58:   577,500,000
59:   588,000,000
60:   598,500,000
61:   609,000,000
62:   619,500,000
63:   630,000,000
64:   640,500,000
65:   651,000,000
66:   661,500,000
67:   672,000,000
68:   682,500,000
69:   693,000,000
70:   703,500,000
71:   714,000,000
72:   724,500,000
73:   735,000,000
74:   745,500,000
75:   756,000,000
76:   766,500,000
77:   777,000,000
78:   787,500,000
79:   798,000,000
80:   808,500,000
81:   819,000,000
82:   829,500,000
83:   840,000,000
84:   850,500,000
85:   861,000,000
86:   871,500,000
87:   882,000,000
88:   892,500,000
89:   903,000,000
90:   913,500,000
91:   924,000,000
92:   934,500,000
93:   945,000,000
94:   955,500,000
95:   966,000,000
96:   976,500,000
97:   987,000,000
98:   997,500,000
99:   1,008,000,000
100:   1,018,500,000

Major Remortal Experience Ladder

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