Standing: Difference between revisions
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A character is in the [[standing]] [[position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[position]] from the [[resting]] [[position]] by using the command "stand". A character can transition to the [[standing]] [[position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]]. | A character is in the [[standing]] [[:Category:Position|position]] when they are not [[sleeping]], [[resting]], or in [[combat]]. A character can transition to the [[standing]] [[:Category:Position|position]] from the [[resting]] [[:Category:Position|position]] by using the command "stand". A character can transition to the [[standing]] [[:Category:Position|position]] from [[combat]] by [[flee|fleeing]], [[recall|recalling]], or by causing all enemy combatants to die or [[flee]]/[[recall]]. | ||
== Categories == | == Categories == | ||
[[Category:Position]] | [[Category:Position]] |
Revision as of 13:03, 15 December 2021
A character is in the standing position when they are not sleeping, resting, or in combat. A character can transition to the standing position from the resting position by using the command "stand". A character can transition to the standing position from combat by fleeing, recalling, or by causing all enemy combatants to die or flee/recall.