Damage

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Revision as of 08:10, 30 September 2020 by Doos (talk | contribs) (Created page with "Damage usually refers to the == Sliding Scale == From "help damage sliding scale:" == Damage Chart == While in combat, you will see that the game does not give you an...")
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Damage usually refers to the


Sliding Scale

From "help damage sliding scale:"


Damage Chart

While in combat, you will see that the game does not give you an exact amount of damage. You'll see output such as "tickling:," "pummeling," or "battering." The table below will indicate the range of damage you have done to an opponent.

tickle 1-5
graze 6-10
scratch 11-20
bruise 21-30
sting 31-40
wound 41-50
shend 51-75
scathe 76-100
pummel 101-125
batter 126-150
splinter 151-200
disfigure 201-250
fracture 251-300
lacerate 301-400
RUPTURE 401-500
MUTILATE 501-750
DEHISCE 750-1000
MAIM 1001-1250
DISMEM 1251-1500
SUNDER 1501-1750
CREMATE 1751-2000
EVISCERATE 2001-2500
RAVAGE 2501-3000
IMMOLATE 3001-3500
LIQUIFYING 3501-4000
VAPORIZE 4001-4500
ATOMIZE 4501-5000
OBLITERATE 5001-6000
ETHERIALIZE 6001-7000
ERADICATING 7001+