Damage
Jump to navigation
Jump to search
Damage usually refers to the
Sliding Scale
From "help damage sliding scale:"
Damage Chart
While in combat, you will see that the game does not give you an exact amount of damage. You'll see output such as "tickling:," "pummeling," or "battering." The table below will indicate the range of damage you have done to an opponent.
tickle | 1-5 |
---|---|
graze | 6-10 |
scratch | 11-20 |
bruise | 21-30 |
sting | 31-40 |
wound | 41-50 |
shend | 51-75 |
scathe | 76-100 |
pummel | 101-125 |
batter | 126-150 |
splinter | 151-200 |
disfigure | 201-250 |
fracture | 251-300 |
lacerate | 301-400 |
RUPTURE | 401-500 |
MUTILATE | 501-750 |
DEHISCE | 750-1000 |
MAIM | 1001-1250 |
DISMEM | 1251-1500 |
SUNDER | 1501-1750 |
CREMATE | 1751-2000 |
EVISCERATE | 2001-2500 |
RAVAGE | 2501-3000 |
IMMOLATE | 3001-3500 |
LIQUIFYING | 3501-4000 |
VAPORIZE | 4001-4500 |
ATOMIZE | 4501-5000 |
OBLITERATE | 5001-6000 |
ETHERIALIZE | 6001-7000 |
ERADICATING | 7001+ |