Damage
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Damage usually refers to the
Sliding Scale
From "help damage sliding scale:"
Damage Chart
While in combat, you will see that the game does not give you an exact amount of damage. You'll see output such as "tickling:," "pummeling," or "battering." The table below will indicate the range of damage you have done to an opponent.
| Output | Damage Range |
|---|---|
| tickle | 1-5 |
| graze | 6-10 |
| scratch | 11-20 |
| bruise | 21-30 |
| sting | 31-40 |
| wound | 41-50 |
| shend | 51-75 |
| scathe | 76-100 |
| pummel | 101-125 |
| batter | 126-150 |
| splinter | 151-200 |
| disfigure | 201-250 |
| fracture | 251-300 |
| lacerate | 301-400 |
| RUPTURE | 401-500 |
| MUTILATE | 501-750 |
| DEHISCE | 750-1000 |
| MAIM | 1001-1250 |
| DISMEM | 1251-1500 |
| SUNDER | 1501-1750 |
| CREMATE | 1751-2000 |
| EVISCERATE | 2001-2500 |
| RAVAGE | 2501-3000 |
| IMMOLATE | 3001-3500 |
| LIQUIFYING | 3501-4000 |
| VAPORIZE | 4001-4500 |
| ATOMIZE | 4501-5000 |
| OBLITERATE | 5001-6000 |
| ETHERIALIZE | 6001-7000 |
| ERADICATING | 7001+ |