Pools
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A pool can be seen almost like a stat, but also as a resource a player has access to spend. Pools represent the brawn, fortitude, resolve, and magical prowess of a character or mob. They grow in relation to stats and level, and can be trained, enhanced, stoned, and otherwise grow beyond normal rates, up to a maximum. There is an upper limit, but in practice, two maxed characters could have vastly different amounts of effective pools due to bonuses because of equipment and/or racial bonuses.
Help Pages[edit]
Score Sheet Topic: Pools There are four pools: health, endurance, mana and spirit. Each of the four pools identify how many points you have left and what your maximum value is, along with information regarding your regeneration percent of a pool. When pools drop to 0 specific actions are no longer possible. When pool drops to zero: Health - you become unconscious, leaving you unable to move or perform any physical action. Endurance - you become unable to move and are prevented from using any skill which requires endurance to successfully perform. Mana - you become unable to cast any spells. Spirit - you become unable to invoke any spells. For more information, see: help health, help endurance, help mana, help spirit