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Create the page "MUD Clients" on this wiki! See also the search results found.
- Uda's Mud Client, or [[UMC]] has been the de facto standard [[client]] for playing No [[Category:MUD Clients]]5 KB (795 words) - 20:56, 2 October 2022
- ...r hiatus, [[Uda]] has released a new version of the [[UMC (Nodeka Edition) MUD client]]. This replaces v1.24.0 which was released in August 2016. ...er of entry to the game itself is hard enough, without having to fuss over clients and compatibility. I fumbled my way through getting UMC to work natively on6 KB (1,044 words) - 11:34, 15 October 2021
- 3. No advertising for other [[MUD]]s on Nodeka. In addition, we ask that you actively trying to abuse players' clients in very obvious and/or12 KB (1,780 words) - 09:09, 16 September 2020
- ...ementors over the years. The game is written from scratch (not an existing MUD codebase) in C++. To connect to and play the game, it requires a client, ju ...MUDS, you can connect to Nodeka in a variety of ways and with a variety of clients: a Linux terminal, telnet, or client, like the one packaged with the NNP. N15 KB (2,424 words) - 08:06, 7 January 2025
- ...MUDS, you can connect to Nodeka in a variety of ways and with a variety of clients: a Linux terminal, telnet, or client, like the one packaged with the NNP. N #connect - this is used to connect to the MUD. Syntax is "#connect domain.com <port>"13 KB (2,049 words) - 20:08, 26 November 2020
- - A new version of [[UMC]], a [[MUD]] [[client]] written specifically for Nodeka, - Redid internal [[salvage AI]] to help improve overall [[MUD performance]].743 KB (109,244 words) - 18:37, 26 September 2022