Nodeka Development: Difference between revisions
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Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live. | Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live. | ||
== List == | |||
'''Features Unfinished, Unimplemented, or Discussed:''' | '''Features Unfinished, Unimplemented, or Discussed:''' | ||
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* [[Sigil Citadel]] | * [[Sigil Citadel]] | ||
** 100% functionality, but an [[Immortal]] has to manually run one. | ** 100% functionality, but an [[Immortal]] has to manually run one. | ||
== Categories == | |||
[[Category:Meta]] | |||
[[Category:MOTD]] | |||
[[Category:Development]] |
Revision as of 21:38, 25 September 2020
Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live.
List
Features Unfinished, Unimplemented, or Discussed:
- Area: Ha-ug'ashk
- This area was begun, but currently only exits as about a 10-room long tunnel on Tarsis.
- Crafting 3.0
- Whim began this to replace Crafting 2.0, but only partially implemented it.
- Missing Tier 4 Scraps/Components
- There is a 8 unknown T4 scraps.
- Area: The Scar
- Whim described it as a "PvP-based Trials extension... It's basically an event triggered with each Trial win; completing a Trial grants a rally effect which allows the player to access the event."
- Sigil Citadel
- 100% functionality, but an Immortal has to manually run one.