Nodeka Development: Difference between revisions

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Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live.
Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live.
== List ==


'''Features Unfinished, Unimplemented, or Discussed:'''
'''Features Unfinished, Unimplemented, or Discussed:'''
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* [[Sigil Citadel]]
* [[Sigil Citadel]]
** 100% functionality, but an [[Immortal]] has to manually run one.
** 100% functionality, but an [[Immortal]] has to manually run one.
== Categories ==
[[Category:Meta]]
[[Category:MOTD]]
[[Category:Development]]

Revision as of 21:38, 25 September 2020

Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live.

List

Features Unfinished, Unimplemented, or Discussed:

  • Area: Ha-ug'ashk
    • This area was begun, but currently only exits as about a 10-room long tunnel on Tarsis.
  • Crafting 3.0
  • Missing Tier 4 Scraps/Components
    • There is a 8 unknown T4 scraps.
  • Area: The Scar
    • Whim described it as a "PvP-based Trials extension... It's basically an event triggered with each Trial win; completing a Trial grants a rally effect which allows the player to access the event."
  • Sigil Citadel
    • 100% functionality, but an Immortal has to manually run one.

Categories