Crafting 2.0

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Crafting 2.0 refers to the longest-implemented and most-used crafting system Nodeka has used.

Definitions[edit]

  • Crafting - using items found in Nodeka to make equipable items
  • Salvage - loot that drops on mobs in specific areas, and is denoted in-game like this: < salvage >
  • Scrounger Gnome - mob who turns < salvage > into scraps, jewel fragments, and possibly whole gemstones
  • Scrap - the base material received from scrounger gnomes, which combine to form components
  • Component - craftable material received from Stacy and given to one of five crafting mobs to create crafted items
  • Jewel Fragment - a special type of scrap given to Stacy to get gemstones
  • Gemstone - special type of crafting material which can be used to transform the stat set, boost the base level, or increase the chances of gaining an inspiration of a crafted item
  • Cordon - loot dropped in Pain's Tabernacle that can be worn on the knees that can be paired with certain level 4 crafted items. The base stats for all cordons are +2 hit and +2 dam. But when paired, they will give a quest affect.
  • Primary stat - the stat of "focus" for a piece of crafted equipment for a Stat Set
  • Secondary stat - the stat of a crafted piece that is lower priority and less impactful

Structure[edit]

There are 5 basic types of scraps and components: cloth, leather, metal, wood, and gem.

Scraps can come in various forms:

  • cloth = cut
  • leather = shred
  • metal = nugget
  • wood = stalk
  • jewel fragment

Components are converted from scraps:

  • 4 cut = 1 bolt
  • 3 shred = 1 layer
  • 5 nugget = 1 ingot
  • 4 stalk = 1 plank
  • jewel fragment ≈ gemstones


For jewel fragments and gemstones, there is no direct correlation on conversion. You can trade anywhere from 1 to 50 jewel fragment and in return, will recieve 1 to 3 gemstones. There is a complicated loot table for gemstones (see that page for more details).

Components are used to create crafted items. There are Natural Stat Sets and Transformed Stat Sets. Natural Stat Sets are generated based on the two specific types of components used. Transformed Stat Sets are generated on the two specific types of components used when used with specific transform gemstones. To date, we know of 22 Natural Stat Sets and 8 Transformed Stat Sets, for a total of 30:

  • strength / speed
  • agility / dexterity
  • constitution / wisdom
  • damage / agility / willpower
  • damage / nat resist / quickness
  • damage / speed
  • damage / wisdom
  • endurance / willpower / strength
  • health / constitution / dexterity
  • health / damage
  • health / willpower
  • health / agility
  • hit / constitution
  • hit / damage
  • hit / dexterity
  • hit / intellect
  • hit / quickness
  • hit / spirit / mana
  • intellect / wisdom
  • mana / speed / intellect
  • nat resist / intellect
  • nat resist / speed
  • nat resist / strength / dexterity
  • speed / dexterity / agility
  • speed / wisdom / constitution
  • spirit / constitution / intellect
  • willpower / constitution / strength
  • willpower / constitution
  • willpower / dexterity
  • willpower / intellect / wisdom


Primary and Secondary Stat Sets

When choosing you crafted gear, it is wise to not only pick Stat Sets that you need, but also what location that Stat Set will give the stats you need the greatest in. !! DEFINITELY NEED MORE INFO HERE

Crafting NPCs[edit]

The entire crafting system is administrated by those mobs who belong to the Artisan's Guild in Aur-Vindi.


Commodity trader Stacy is a human:

Fair in hair and complexion, Stacy has served the Artisan's Guild for six years as
a leading commodity trader. Quick with a smile but even quicker with a royal
court appeal for the prosecution of non-payment, she's been remarkably successful
at rooting out many of the city's dishonest business associates, much to the
chagrin of certain nobles.


Commodity trader Gerahf is an obsidian guardian:

Dour and stubborn, newcomers to the Guild usually find Gerahf to be
rather intimidating. His affinity for sharp negotiation is said to be
a sight to behold, however. When Gerahf is deep in the process of
haggle and barter with a potential customer, his granite frown softens
into a friendly grin, and his solid frame relaxes disarmingly enough to 
hide the fact that someone in the room is about to trade a lot of cash 
for the short end of a cheap stick.
  • Role: clones unwanted or unneeded components into a target component


Eregalt is a human:

More of a volcano than a man, Eregalt's temper was legendary in his youth. 
A lifetime of experience has cooled his iron, however, and now he directs
that passion into his work for the Artisan's Guild and his somewhat
sidewards sense of humor. Just don't call him jovial.
  • Role: crafts head and metal chest


Hagglish is a crimson draco:

Large, crimson, and taciturn, Hagglish is technically an apprentice to Eregalt
within the Artisan Guild hierarchy. Eregalt tends to treat Hagglish as an equal,
however - which works out well considering the drake's well-developed sense of
pride.
  • Role: crafts arms, legs, feet, and hands


Badgit is a gnome:

The gnome Badgit is "in charge" of the Artisan Guild's Armory, cataloguing and
maintaining the more valuable armaments that have been collected and crafted
over the years. His love of war-tools, both sharp and blunt, combined with his
unbridled enthusiasm tends to cause visitors and artisans alike to steer clear 
of the Armory whenever possible.
  • Role: crafts weapons: finesse, magic, and combat


Faja is a dark elf:

A sober dark elf with deep purple hair and a matching complexion, Faja
is in charge of the Guild's tailoring and textile commissions. While
she is not a Blindweaver herself, her fierce, almost trance-like
concentration is such that her talent is easily a match for any of
their circle. Her subconscious sorcerous tendency to dim and fade from
reality as she focuses her concentration tends to unnerve strangers.
  • Role: crafts cloth cloak, cloth chest, and light


Tessa is an elf:

Hailing from the deep woods of Tarsis, Tessa is a vivid example of the striking 
appearance that many wood elves bloom into as they reach maturity. Close 
inspection of her pale green skin reveals a faint pattern of leaf-like veins 
intersecting, and her shoulder-length hair is fair enough to resemble the 
clouds that she yearns for while indoors.
  • Role: crafts leather cloak, neck, and wrist


Advisor Thad is a human:

An unlikely apprentice to the stoic master of the Artisan's Guild, Thad
has nonetheless spent countless hours under Gimlet's steely gaze,
developing the skills that would enable the youth to serve as Gimlet's
second-in-command as well as a skilled artisan in his own right.

Snippen

A removed mob who used to give salvage kits to PCs who wanted to collect salvage.

Advancement[edit]

Tech Points

There are 108 different types of components that a character can gain Techs Points in. Normally referred to as just "Techs." The number of Techs you have gained dictates what level of Artistry and Expertise you can gain from the mob, Thad. Techs are gained by using a component that you have not earned a tech in, while crafting. When you gain a tech, it looks like one of the following:

You have GAINED a Tech in Expertise!
You have GAINED a Tech in Artistry!

TIP: The more components that you need a tech in that you use in an item, the better the chance of gaining a tech. For the highest success rate, craft the following types of items using all the same comps when possible:

  • For a leather component, craft a cloak with Tessa (11 layers)
  • For a cloth component, craft a cloak with Faja (11 bolts)
  • For a wood component, craft a neck with Tessa '(7 planks)
  • For a metal component, craft a chest with Eregalt (9 ingots)


What is Expertise?

Expertise sets the max boosted level of any item you can craft. While crafting with Expertise and using gemstones, you will gain practices as a reward for each gemstones used. For example, with level 5 in Expertise, you can craft a Level 7 item. You can use booster gemstones to raise this cap, as well to get another +3 levels, so in the end, a Level 10 item can be made with inspirations.

What is Artistry?

Artistry affects nothing except your chance to proc an inspiration. While crafting with Artistry and using gemstones, you will gain role play points as a reward for each gemstones used. At max Artistry level, you have a 35% chance for a minor inspiration, a 15% chance for a major inspiration, and a 3.5% chance for a divine inspiration. The higher your Artistry, the higher the chance of an inspiration.


How to begin advancement:

  1. Reach major remort
  2. Finish Rizzo's quest line in Aur-Vindi
  3. Begin the crafting quest line by talking with Thad in The Artisan's Guild
  4. Create the wrist he asks for for (hit/quickness: golden yew/roughened leather or speed/strength: toughened leather/oak, for instance)

Item Power[edit]

There are a theoretical total of 15 levels of crafted items–though current component tiers, gemstones, techs, and inspirations allow for up to level 12 crafteds in certain slots. There are 2 ways to tell what crafted level an item is after creation, by name or by value:

Crafted Item Level Name Value
Level 1 crude <first name> 10,250,640 gold
Level 2 <first name> 20,500,640 gold
Level 3 durable <first name> 30,750,640 gold
Level 4 <first name> of <something> 41,000,640 gold
Level 5 <second name> 51,250,640 gold
Level 6 fine <second name> 61,500,640 gold
Level 7 superb <second name> 71,750,640 gold
Level 8 <second name> of <something> 82,000,640 gold
Level 9 <third name> 92,250,640 gold
Level 10 flawless <third name> 102,500,640 gold
Level 11 <third name> of <something> 112,750,640 gold
Level 12 < peerless > name of <something> 123,000,640 gold
Level 13 < lordly > name of <something> 133,250,640 gold
Level 14 < masterwork > name of < something> 143,500,640 gold
Level 15 < legendary > name of <something> 153,750,640 gold

Fun note: Instead of the usual < crafted > tag, after level 12, the tag changes:

  • < peerless > (level 12 crafteds)
  • < lordly > (level 13 crafteds)
  • < masterwork > (level 14 crafteds)
  • < legendary > (level 15 crafteds)

The names of the crafted items do follow a certain pattern. If you search the database, you'll find references like below, each keyword meaning a different attribute such as stat, modifier, or equipment slot.

Keyword: god-stalker / hallowed
Armor name: deflectors / demi-greaves / mailed fists / war-slats
Descriptor: perpetual motion / the Faithful
< peerless > god-stalker's deflectors of perpetual motion
< peerless > god-stalker's demi-greaves of perpetual motion
< peerless > god-stalker's mailed fists of perpetual motion
< peerless > god-stalker's war-slats of perpetual motion
< peerless > hallowed deflectors of the Faithful
< peerless > hallowed demi-greaves of the Faithful
< peerless > hallowed mailed fists of the Faithful
< peerless > hallowed war-slats of the Faithful


As far as we know, Expertise sets the maximum base level of the item and Artistry sets the maximum gemstone-boosted level of the item. Tier 1 components can be combined to make items of level 1 through 3. Whim most likely did this to make it harder to see the pattern, but in doing so changed this rule to accommodate Tier 1 comps. He did not change that rule for level 4 and above though. In order to create a level 4 item without getting an inspiration, you will need an Expertise level of 4 or higher when using no booster gems. To create a level 4 item without getting an inspiration, you will need an Artistry level of 4 or higher when you are using booster gems. So with crafting levels of 1/1, bothering to use Tier 2 or Tier 3 components is just a waste of time, the item will not gain any benefit from the higher Tier components.

It is fairly simple for items that are not created with Tier 1 components. The final level of the crafted item is determined by level of components used, tech and artistry points, booster gemstones, and inspiration chances. More testing will have to be done on the affects of Techs, but this equation seems to be reliable:

  • Your crafting levels - they set your maxes on base level and gem boosted base level as shown above
  • The components used
  • Tech for that component. (-1 if you do not have that tech)
  • The stat Booster Gemstones used

You can make a good guess at the base level of an item with this simple formula:

     Component Tier number + Component  Tier number - 1 = (base level)

*NOTE: Add -1 also if you are crafting with a focus on Artistry and do not have the artistry tech for that component, or are crafting to focus on Expertise and do not have the expertise tech for that component.

In any crafted item, you use 2 types of components. To work out the level, take the Tier level of the first component type, add the Tier level of the second component type and then subtract 1. That is your items base level (this does not apply correctly when using Tier 1 components though due to the fact that Tier 1s can be used to create items leveling from 1 to 3).


Examples:

  1. Using Tier 2 components as one component type and using Tier 3 components as the other component type with a crafting level of 6 expert/8 artistry will give you a base level on the item of 4.
  2. Using Tier 2 components as one component type and using Tier 3 components as the other component type with a crafting level of 1 expert/1 artistry will give you a base level on the item of 3.
  3. Using Tier 3 components as one component type and using Tier 3 components as the other component type with a crafting level of 6 expert/8 artistry will give you a base level on the item of 5.


Booster gemstones for a stat set will raise the max base level up to +3 levels. With the right set of 3 gemstones, you can create a level 8 item every time you use them with the right pair of Tier 3 components every time you use them, whether you get inspirations or not. With enough inspirations, that level 8 item could become a level 9 item, or even higher, and though rare, items over level 9 can be crafted.

!!!!!!!!!!!!!! MAKE PRETTY!

03:14 PM [ You gossip ]: 'so a perfect roll with gems/divine inspiration... we can craft t12 armor (< peerless > / 123,000,640 gold)/ t11 weaps (<third name> of <something> / 112,750,640 gold)?'
03:17 PM [ Fleke gossips ]: 'Nods heading out :) Correct, but you only have a 3.5% chance of hitting a divine inspiration so technically you'll need to make 30 crafts to hit 1, that's expensive with those fallen stars + god flames :P'

Recipes[edit]

The following are all of the recipes for all current stat sets. Use the two letter combos in the bottom chart to find out what comps in the top chart are to be used. The higher the Teir of components used, the higher the base level of item will be.

!!!RECIPE/COMP CHART! Getting info from fleke.

  • AA --> strength / speed
  • AB --> nat resist / strength / dexterity
  • AC --> agility / dexterity
  • AD --> health / constitution / dexterity [+ agate or chrysoberyl ---> hit / damage]
  • AE --> endurance / willpower / strength [+ agate or quartz ----> health / willpower]
  • AF --> willpower / intellect / wisdom [+ zircon or coral ----> hit / intellect]
  • AG --> spirit / intellect / consitution
  • AH --> damage / agility / willpower
  • BB --> hit / quickness
  • BC --> speed / dexterity / agility [+ crescent or chrysoberyl ----> hit / dexterity]
  • BD --> mana / speed / intellect [+ quartz or lapis ----> damage / speed]
  • BE → health / constitution / dexterity
  • BF --> speed / dexterity / agility
  • BG --> damage / nat resist / quickness
  • BH --> nat resist / speed
  • CC --> health/agility
  • CD --> speed / dexterity / agility
  • CE --> speed / wisdom / constitution
  • CF --> mana / speed / intellect
  • CG --> damage / agility / willpower
  • CH --> damage / nat resist / quickness [+ droplet or lapis ---> damage / wisdom]
  • DD --> willpower / constituion / strength
  • DE --> nat resist / strength / dexterity [+ zircon or crescent ----> hit / constitution]
  • DF --> hit / spirit / mana
  • DG --> willpower / dexterity
  • DH --> endurance / willpower / strength
  • EE --> nat resist / intellect
  • EF --> willpower / constitution
  • EG --> hit / spirit / mana
  • EH --> willpower / constituion / strength
  • FF --> intellect / wisdom
  • FG --> willpower / intellect / wisdom
  • FH --> spirit / constitution / intellect
  • GG --> constituion / wisdom
  • GH --> speed / wisdom / constitution [+ coral or droplet ---> health / damage]
  • HH --> willpower / intellect / wisdom


Inspirations[edit]

An inspiration while crafting can be gained, increasing the level of a crafted item by one level for each Inspiration. There is always a chance of gaining inspirations, but non transform gems that are not paired with the components used to create the item crafted raise the percentage of gaining Inspirations. There are 3 types of Inspirations: Minor, Major and Divine. An inspiration also gives a level for the ones below it; that is, a divine inspiration is equal to three levels, and a major inspiration gives two (essentially the minor and the major).


THIS IS JUST FOR EXAMPLE!!! THE FOLLOWING NUMBERS ARE USED TO HELP ILLUSTRATE HOW WE BELIEVE INSPIRATIONS WORK!!! WE DO NOT KNOW WHAT THE NUMBERS REALLY ARE!!!

Lets say that the base chances for inspirations are as follows:

Minor = 10%

Major = 5%

Divine = 1%

Each Non transform gem will double that chance adding 10% 5% and 1%. so if you add 3 non transform gems that are not Booster Gems to the recipe, you will have a 40% chance at a minor inspiration, 20% chance at a major inspiration and a 4% chance at a divine inspiration.

THIS WAS JUST FOR EXAMPLE!!! THE ABOVE NUMBERS WERE USED TO HELP ILLUSTRATE HOW WE BELIEVE INSPIRATIONS WORK!!! WE DO NOT KNOW WHAT THE NUMBERS REALLY ARE!!!


When you gain an Inspiration, one or more of the following will be shown:

You have procced a minor INSPIRATION! (increase in item power)
You have procced a major INSPIRATION! (increase in item power)
You have procced a divine INSPIRATION! (increase in item power)


Categories[edit]