Regeneration: Difference between revisions

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(Created page with "Regeneration is the process at which pools (health, endurance, mana, and spirit) all get returned to the maximum. Regen most often occurs every game tick (minute), but the process of regeneration, and the rates themselves, can be affected by a number of ways, including but not limited to: * Game tick * Racial affect * Skill or spell which restores directly * restore * Regen rooms * Advanced regen rooms * Glaciou...")
 
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Regeneration is the process at which [[pools]] ([[health]], [[endurance]], [[mana]], and [[spirit]]) all get returned to the maximum. Regen most often occurs every game [[tick]] (minute), but the process of regeneration, and the rates themselves, can be affected by a number of ways, including but not limited to:
Regeneration is the process at which [[pools]] ([[health]], [[endurance]], [[mana]], and [[spirit]]) all get returned to the maximum. Regen most often occurs every game [[tick]] (minute), but the process of regeneration, and the rates themselves, can be affected by a number of ways, including but not limited to:


* Game tick
* Game [[tick]]
* Racial affect
* [[Racial affect]]
* Skill or spell which restores directly
* [[Skill]] or [[spell]] which restores a pool directly
* [[Immortal restoration|restore]]
* [[Immortal restoration|restore]]
* [[Regen room]]s
* [[Regen room]]s

Latest revision as of 20:53, 11 February 2023

Regeneration is the process at which pools (health, endurance, mana, and spirit) all get returned to the maximum. Regen most often occurs every game tick (minute), but the process of regeneration, and the rates themselves, can be affected by a number of ways, including but not limited to:

Pool regeneration rates:

Pools (health, mana, spirit and endurance) regenerate at the percentages shown
in your score sheet.

However, once your pool regeneration rates exceed 5,000 per tick, a slightly
reduced regeneration algorithm is used: 33.3% of the amount beyond 5,000 is 
regenerated.

Example:

      Health  50,000, regen rate 10%    = 5,000 health regenerated
      Health  60,000, regen rate 10%    = 5,333 health regenerated
      Health  70,000, regen rate 10%    = 5,666 health regenerated
      Health  80,000, regen rate 10%    = 5,999 health regenerated
      Health  90,000, regen rate 10%    = 6,332 health regenerated
      Health 100,000, regen rate 10%    = 6,665 health regenerated

For more information, see help on: health, mana, spirit, endurance.

Score Sheet Topic[edit]

Score Sheet Topic: Regeneration Rate

Regeneration rates apply to pools (see 'help score pools' for further 
information). Regeneration rates are defined by percentages. The percentage of
regeneration is the percent of the pool that you will recover in one phase.
For example:

Health 9% regeneration rate would mean you regenerate 9% of your maximum health
pool in one phase. Keep in mind these percentages are evaluated assuming you
are in a sleeping state. Regeneration rates while standing, resting, fighting
will be less than the normal regeneration rate listed.

Categories[edit]