Map

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An example of the map

One of the defining features of Nodeka is it's map: "Real-time, overhead map that can be used anywhere, all of the time."

It displays

Map:

Usage: <automatic when moving if "auto-map" is "toggled" on>
Usage: map (when using manually)

The "map" command will allow you to see your surrounding rooms, creatures and 
players in a true line of sight fashion. Keep in mind, this is a true line of 
sight representation of what's around you. Unlike other MUDs, Nodeka's engine
is high performance and allows a dynamic building of a map while you move.
The amount you can see on your map changes depending on where you are. For
example if you are right next to a corner you can generally see further around
it than if you were standing back away from it.

Your map can be used in any area, but some areas are mazes which distort your 
map. Keep this in mind if your map becomes difficult to understand.

By default "auto-map" is on when you are moving. To turn it off, simply type:

 > toggle auto-map

Repeat the above command to turn it back on. Using the "auto-map" command when
moving is like typing "map" each time you move, rather than typing "look". 
Most players agree this is highly advantageous as you can see more.

For a full map legend, see 'help map legend.'

For more information on toggle settings, see 'help toggle'.


Trivia

Here's some miscellaneous information and trivia relating to the map:

  • Anywhere in the help files or game mechanics, a reference to "peripheral" means the map–as that was it's previous name
  • Type help map 1 and help map 2 for a fun throwback
  • You can decide the priority of map markers, or "precedence," just type help map player precedence
  • To learn about what each symbol means: help map legend
  • There are levels of distance the map can display: default, extended map, and super map

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