Augment Limit

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"Augment Limit," also known more simply as "augment" or "augmenting," is the process in which a player can progress past the remortal tiers and grow well beyond the base limits.

From "augment limit:"

Augment limit:

Usage: augment limit (lists options)
Usage: augment limit <statistic name to decrement>

Augment limit decreases a chosen statistic of a master-player (a player with 
300s or better in all statistics) in return for an increased limit on a number 
of capped areas. In addition, there is a sun stone charge to perform this 
service which is incremented by 1 for each 10 augments. This includes a 
cumulative sun stone cost increase when you ascend through the three tiers.

The sun stone cost is as follows:

     Augment (tier 1): base sun stone cost 1 + (aug # / 10)
      Ascend (tier 2): base sun stone cost 7 + (lgd # / 10)
      Legend (tier 3): base sun stone cost 14 + (asc # / 10)

  Tier 1:   ( aug-# ) --> ( ascend )
  Tier 2:             --> ( asc-#  ) --> ( legend )
  Tier 3:                            --> ( lgd-#  ) --> ( demigod )

Augments grant the user with the following:

   increased inventory cap:      level 
                                  + 1st (aug): # of times augmented
                                  + 2nd (demi): # of times augmented
                                  + 3rd (asc): # of times augmented

   increased pool cap:           50,000 
                                  + 1st (aug): # of times augmented * 150
                                  + 2nd (demi): # of times augmented * 125
                                  + 3rd (asc): # of times augmented * 100
   
   increased experience cap:     exp max 
                                  + 1st (aug): # of times augmented * 1,000
                                  + 2nd (demi): # of times augmented * 500
                                  + 3rd (asc): # of times augmented * 333

   increased stat cap:           320 + (# of times augmented / 10)

   increased skill/spell % cap:  392% + (# of times augmented)

   increased regen %:            pool regen rate
                                  + 1% (if 1st (aug) max augment reached)
                                  + 1% (if 2nd (demi) max augment reached)
                                  + 1% (if 3rd (asc) max augment reached)

Note: training stats over 300 requires a sun stone usage.

To see the amount which you must decrease a statistic in order to perform an 
augment limit, type: augment limit.

Note: for players with over 300 in a statistic from using stones, the sun 
stones are returned to the player and the statistics are removed. For example,
if a player has 317 dexterity and augments, 17 sun stones are returned to the
player and 17 points of dexterity are lost PLUS the amount augmenting takes.

For more information, see: help ascension