Jerof
Race Description[edit]
Jerof
"Some say that the Jerof are a race without home or history, searching the realms of Nodeka for a story and a country to which they truly belong. Those who have actually befriended one of these rare beings, however, cannot help but deny that interpretation. The Jerof may not have a history that they know of, or at least that they're willing to share, but they are in no way lost. A short-furred, humanoid-wolfen adapation that tends toward the tall and lean, the Jerof blend into the daily tapestry of human life seamlessly and effortlessly - merchant and gypsy, sailor and landlord.
The Jerof have developed a form of martial swordsmanship which allows them to leverage their agility and specific strengths to formidable effect. A Jerowae in melee combat always moves efficiently and quietly, wasting no energy in unnecessary movement or showmanship. Their prowess, however, can be quite devastating; their talent at the art of riposte, particularly, allows them to convert many parried blows into extremely damaging counterattacks."
Racial Bonuses[edit]
[ Selected Race ]: Jerof [ Race Lineage ] - Jerof, Jerokai, Jerowae [ Modifier Types ] - agility +20 - dexterity +25 - willpower +9 - health +250 - spirit +400 - quickness +4 - nat resist +8 - damage +2 - hit +10 [ Special Types ] - improved parry 6% - halve opponent's natural resistance 24% [ Resistance +/- ] - physical resistance 27% - spirit resistance 27% - impairment invulnerability 12% [ Defensive Types ] - riposte defense 18% [ Attack Types ] - armed with - bonus attack 15% - armed with - bonus attack 15%
Complementary Classes[edit]
Classes that pair well with the mortal race, Jerof are:
- Potential Class