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  • ...er MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pu [[Category:Development]]
    2 KB (220 words) - 19:58, 26 September 2020

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  • #REDIRECT [[Nodeka Development]]
    32 bytes (3 words) - 21:46, 25 September 2020
  • * [[Sixth Sense (Blog)]], [[Whim]]'s development blog during his time as [[head implementor]] for Nodeka.
    238 bytes (34 words) - 11:39, 23 September 2020
  • == Development History ==
    3 KB (330 words) - 20:54, 17 August 2021
  • ...er MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pu [[Category:Development]]
    2 KB (220 words) - 19:58, 26 September 2020
  • ...d be taken that "current" does not reflect the status of Nodeka's staff or development right now. The command <code>display staff</code> will show:
    1 KB (143 words) - 12:44, 28 September 2020
  • ...ils of war system]] was being developed. Mechanics were updated and added. Development slowed.
    5 KB (782 words) - 18:55, 17 July 2021
  • Nodeka is still under relatively active development. Below is a list of the entire known changelog in it's original form when q infrastructure is complete. Content development is now underway!
    743 KB (109,244 words) - 18:37, 26 September 2022