Nodeka Development: Difference between revisions
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Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live. | Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live. | ||
'''Features | == List == | ||
'''WIP Features:''' | |||
* Area: [[Ha-ug'ashk]] | * Area: [[Ha-ug'ashk]] | ||
** This area was begun, but currently only exits as about a 10-room long tunnel | ** This area was begun, but currently only exits as about a 10-room long tunnel in west [[Tarsis]]. | ||
* [[Crafting 3.0]] | * [[Crafting 3.0]] | ||
** [[Whim]] began this to replace [[Crafting 2.0]], but only partially implemented it. | ** [[Whim]] began this to replace [[Crafting 2.0]], but only partially implemented it. | ||
* Missing Tier 4 | * Missing Tier 4 [[Scrap]]s/[[Component]]s | ||
** There is a 8 unknown T4 scraps. | ** There is a 8 unknown [[T4]] scraps. | ||
* Area: The Scar | * Area: [[The Scar]] | ||
** Whim described it as a "PvP-based Trials extension... It's basically an event triggered with each Trial win; completing a Trial grants a rally effect which allows the player to access the event." | ** Whim described it as a "PvP-based Trials extension... It's basically an event triggered with each Trial win; completing a Trial grants a rally effect which allows the player to access the event." | ||
* [[Sigil Citadel]] | * [[Sigil Citadel]] | ||
** 100% functionality, but an [[Immortal]] has to manually run one. | ** 100% functionality, but an [[Immortal]] has to manually run one. | ||
* Area: [[Twisted Divide]] | |||
* [[Vl'lakian Ramparts Group Dungeon]] | |||
* Update to [[Ruushi Invasion]] damage levels | |||
* Area: [[Fields of Guidance Revamp]] | |||
* Inscriptions, boons, etc. | |||
** This is part of Crafting 3.0, and partial support is already in; try using the "empower" [[command]] and looking at [[help files]] for inscriptions, ciphers, boons, etc. | |||
'''Removed Features:''' | |||
* Schematics, i.e. [[hovering embers]] [[equipment]]. | |||
* Area [[secret exit]]s. At some point in the past, [[Nijlo]] removed hints in the [[room description]]s. | |||
* [[Bot check]]s were removed after a player scripted an OCR/screen reading plugin | |||
== Categories == | |||
[[Category:Meta]] | |||
[[Category:MOTD]] | |||
[[Category:Development]] |
Latest revision as of 19:58, 26 September 2020
Nodeka, like many other MMORPGs like it, is a game-as-a-service, meaning it exists in a dynamic development cycle. Features come and go, bugs are fixed, and patches for balance are pushed live.
List[edit]
WIP Features:
- Area: Ha-ug'ashk
- This area was begun, but currently only exits as about a 10-room long tunnel in west Tarsis.
- Crafting 3.0
- Whim began this to replace Crafting 2.0, but only partially implemented it.
- Missing Tier 4 Scraps/Components
- There is a 8 unknown T4 scraps.
- Area: The Scar
- Whim described it as a "PvP-based Trials extension... It's basically an event triggered with each Trial win; completing a Trial grants a rally effect which allows the player to access the event."
- Sigil Citadel
- 100% functionality, but an Immortal has to manually run one.
- Area: Twisted Divide
- Vl'lakian Ramparts Group Dungeon
- Update to Ruushi Invasion damage levels
- Area: Fields of Guidance Revamp
- Inscriptions, boons, etc.
- This is part of Crafting 3.0, and partial support is already in; try using the "empower" command and looking at help files for inscriptions, ciphers, boons, etc.
Removed Features:
- Schematics, i.e. hovering embers equipment.
- Area secret exits. At some point in the past, Nijlo removed hints in the room descriptions.
- Bot checks were removed after a player scripted an OCR/screen reading plugin