Island of Bayesh: Difference between revisions
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[[File:Bay-drawing.png|center|link=]] | |||
The Island of Bayesh (sometimes called "Bay" or "Bayeshi") is a medium-sized zone designed for major remorts. One of the earliest areas in the game, it was once the most popular places to run, and pre-pwipe, usually required a group to do that effectively. It sits in the NW corner of the continent of Gedaon. | The Island of Bayesh (sometimes called "Bay" or "Bayeshi") is a medium-sized zone designed for major remorts. One of the earliest areas in the game, it was once the most popular places to run, and pre-pwipe, usually required a group to do that effectively. It sits in the NW corner of the continent of Gedaon. | ||
== General Information == | == General Information == | ||
[[File:Area-pic-bayesh.png|frame|right|Bayesh]] | |||
* '''Continent:''' [[Gedaon]] | * '''Continent:''' [[Gedaon]] | ||
* '''Named Mobs:''' | * '''Named Mobs:''' | ||
** | ** None | ||
* '''Area Mobs:''' | * '''Area Mobs:''' | ||
** | ** Island Quads | ||
*** A forest wildcat | |||
*** A timber wolf | |||
** Baytown | |||
*** a Bayeshi man | |||
*** a Bayeshi woman | |||
*** a Bayeshi town guard | |||
*** A small child | |||
*** a Bayeshi shopkeeper | |||
*** a Bayeshi priest | |||
** Ankari Tower | |||
*** a shadow Ankari | |||
* '''Nearby Areas:''' | * '''Nearby Areas:''' | ||
** [[ | ** [[Castle of Bayesh]] | ||
** [[The Chaos]] | |||
** [[The Kobolds Lair]] | |||
** [[Meindahrin]] | |||
* '''Nearby [[Clan Hall]]s:''' | * '''Nearby [[Clan Hall]]s:''' | ||
** | ** Misfits (2sw) | ||
== Area Info == | == Area Info == | ||
Line 25: | Line 42: | ||
The Island shakes with movement. | The Island shakes with movement. | ||
* Average time: | * Average time: 1 hour, 2 minutes | ||
** ''Minimum time:'' | ** ''Minimum time:'' 45 minutes | ||
** ''Maximum time:'' | ** ''Maximum time:'' 1 hour, 15 minutes | ||
== Speedwalks == | == Speedwalks == | ||
Line 37: | Line 54: | ||
== Area Breakdown == | == Area Breakdown == | ||
The Island of Bayesh is a simple area, which definitely fits an earlier generation of builders. It's a classic zone with a lot of variety and a good amount of space. It's made up of a few different parts: a town surrounded by a forest, with a secret dank tower in the northeast of the zone. Within the zone to the north is an entrance to the [[Castle of Bayesh]], which is actually a distinct zone. | |||
* '''Mist Bank''' | * '''Mist Bank''' | ||
** | ** The entrance of the area is a small 3x3 square area, described as a mist bank. You can open the gates in the top middle room to enter the area–no key is required. | ||
* '''Quads''' | * '''Quads''' | ||
** | ** The bulk of the zone's area comes from the four "quads" that circle the central town, in each of the intercardinal corners: NE, NW, SE, SW. They are square in size, and mostly identical. | ||
* '''Baytown''' | * '''Baytown''' | ||
** | ** In the center of the zone is a plus sign-shaped area, full of shops, homes, and a fountain in the center. | ||
* '''Ankari Tower''' | * '''Ankari Tower''' | ||
** | ** The [[Ankari]] tower is a secret area accessed from the mountain range in the NE quad. It's first two levels are 3x3 floors, followed by 2 levels of 2x2 floors, a 1x2 level, and then two levels of 1 room each. The topmost floor is an [[up exit]] locked behind a locked <code>trapdoor</code>. | ||
* '''[[Castle of Bayesh|Castle]]''' | * '''[[Castle of Bayesh|Castle]]''' | ||
** | ** A winding path in the north central part of the zone leads up to the castle gates. | ||
== Things To Do == | == Things To Do == | ||
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(Other information, secrets, tips, or things can go here.) | (Other information, secrets, tips, or things can go here.) | ||
* '''Secrets''' | * '''Secrets''' | ||
** | ** Access to the Ankari Tower can be found through a secret exit, "door," in the very northeastern most room in the NE quad. It does not require a key. | ||
* '''Added to Nodeka''': | * '''Added to Nodeka''': Early years if not before | ||
* '''Update History''': | * '''Update History''': | ||
** Unknown | ** Unknown |
Latest revision as of 20:02, 4 February 2022

The Island of Bayesh (sometimes called "Bay" or "Bayeshi") is a medium-sized zone designed for major remorts. One of the earliest areas in the game, it was once the most popular places to run, and pre-pwipe, usually required a group to do that effectively. It sits in the NW corner of the continent of Gedaon.
General Information[edit]
- Continent: Gedaon
- Named Mobs:
- None
- Area Mobs:
- Island Quads
- A forest wildcat
- A timber wolf
- Baytown
- a Bayeshi man
- a Bayeshi woman
- a Bayeshi town guard
- A small child
- a Bayeshi shopkeeper
- a Bayeshi priest
- Ankari Tower
- a shadow Ankari
- Island Quads
- Nearby Areas:
- Nearby Clan Halls:
- Misfits (2sw)
Area Info[edit]
Area name: Island of Bayesh Minimum suggested level: 50 Minimum suggested remort: major remort On continent: Gedaon
Repop:
Repop string:
The Island shakes with movement.
- Average time: 1 hour, 2 minutes
- Minimum time: 45 minutes
- Maximum time: 1 hour, 15 minutes
Speedwalks[edit]
- From Temple: 2n;open gate;8n10w4n
- From Joline:
- From Jennifer:
Area Breakdown[edit]
The Island of Bayesh is a simple area, which definitely fits an earlier generation of builders. It's a classic zone with a lot of variety and a good amount of space. It's made up of a few different parts: a town surrounded by a forest, with a secret dank tower in the northeast of the zone. Within the zone to the north is an entrance to the Castle of Bayesh, which is actually a distinct zone.
- Mist Bank
- The entrance of the area is a small 3x3 square area, described as a mist bank. You can open the gates in the top middle room to enter the area–no key is required.
- Quads
- The bulk of the zone's area comes from the four "quads" that circle the central town, in each of the intercardinal corners: NE, NW, SE, SW. They are square in size, and mostly identical.
- Baytown
- In the center of the zone is a plus sign-shaped area, full of shops, homes, and a fountain in the center.
- Ankari Tower
- Castle
- A winding path in the north central part of the zone leads up to the castle gates.
Things To Do[edit]
- Quests
- Any quest line info can go here
Other Information and History[edit]
(Other information, secrets, tips, or things can go here.)
- Secrets
- Access to the Ankari Tower can be found through a secret exit, "door," in the very northeastern most room in the NE quad. It does not require a key.
- Added to Nodeka: Early years if not before
- Update History:
- Unknown