Keys: Difference between revisions
No edit summary |
|||
(13 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
== General Information == | == General Information == | ||
Keys were an inclusion to the game since the beginning. They have undergone | Keys were an inclusion to the game since the beginning. They have undergone slight tweaking in their implementation, though. "Update 5/13/2003" introduced code that automatically dropped keys upon logging out, to prevent players from losing keys in cases where they accidentally left Nodeka, like in losing a connection. "Update 6/5/2004" introduced [[unsavable items]] as a "concrete [[item type]]." This update declared that keys fell into this category. In "Update 7/11/2004," most keys were adjusted to have a 7-day real-life [[lifetime]], and also [[save]] to your player, staying live and in your inventory through game sessions, reboots, and crashes. | ||
{| class="wikitable mw-collapsible sortable" | {| class="wikitable mw-collapsible sortable" | ||
Line 87: | Line 87: | ||
| [[a gleaming blue key]] | | [[a gleaming blue key]] | ||
| blue gleaming key | | blue gleaming key | ||
| [[ | | [[Invius]] | ||
| [[ | | [[Zangolin]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 0.74% | | 0.74% | ||
Line 94: | Line 94: | ||
| [[a glowing white key]] | | [[a glowing white key]] | ||
| glowing key white | | glowing key white | ||
| [[ | | [[Emero]] | ||
| [[ | | [[Zangolin]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 0.75% | | 0.75% | ||
|- | |||
| [[the key of the caretaker]] | |||
| glowing key white | |||
| [[Piramor]] | |||
| [[Zangolin]] | |||
| [[Door Not Known/Published]] | |||
| Unknown | |||
|- | |- | ||
| [[a humming silver key]] | | [[a humming silver key]] | ||
| humming key silver | | humming key silver | ||
| [[ | | [[Desyl]] | ||
| [[ | | [[Zangolin]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 0.19% | | 0.19% | ||
Line 116: | Line 123: | ||
| blood hardened key | | blood hardened key | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Geist Mists]] | ||
| [[ | | [[tomb]] | ||
| 0.03% | | 0.03% | ||
|- | |- | ||
| [[a key of pure moonlight]] | | [[a key of pure moonlight]] | ||
| key moonlight pure | | key moonlight pure | ||
| [[ | | [[Moonbeam]] | ||
| [[ | | [[Zangolin]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 1.46% | | 1.46% | ||
Line 130: | Line 137: | ||
| bone key splintered | | bone key splintered | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Geist Mists]] | ||
| [[ | | [[tomb]] | ||
| 0.07% | | 0.07% | ||
|- | |- | ||
Line 213: | Line 220: | ||
| [[a mithril key]] | | [[a mithril key]] | ||
| key mithril | | key mithril | ||
| [[ | | [[Royal Guard]] | ||
| [[ | | [[Aur-Vindi]] | ||
| | | fountain | ||
| 5.57% | | 5.57% | ||
|- | |- | ||
Line 234: | Line 241: | ||
| [[a pitch black key]] | | [[a pitch black key]] | ||
| black humming key | | black humming key | ||
| [[ | | [[Lady Ortius the Succubus]] | ||
| [[ | | [[Lord Braggi's Proving Ground]] | ||
| [[ | | [[trapdoor]] | ||
| 0.15% | | 0.15% | ||
|- | |- | ||
| [[a prison key]] | | [[a prison key]] | ||
| key prison | | key prison | ||
| [[ | | [[Jorgan]] | ||
| [[ | | [[Auriakan Palace]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 0.10% | | 0.10% | ||
Line 249: | Line 256: | ||
| key rust-streaked | | key rust-streaked | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Geist Mists]] | ||
| [[ | | [[tomb]] | ||
| 0.18% | | 0.18% | ||
|- | |- | ||
Line 347: | Line 354: | ||
| key | | key | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Cirque de la Mort]] | ||
| | | gate | ||
| 0.97% | | 0.97% | ||
|- | |- | ||
Line 403: | Line 410: | ||
| key metal | | key metal | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Dark Elves Homeland]] | ||
| [[ | | [[gate]] | ||
| 0.04% | | 0.04% | ||
|- | |- | ||
Line 410: | Line 417: | ||
| book journal | | book journal | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Geist Mists]] | ||
| [[ | | [[monolith]] (leads to [[Geist Ruins]]) | ||
| 1.37% | | 1.37% | ||
|- | |- | ||
Line 417: | Line 424: | ||
| church key | | church key | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Dark Elves Homeland]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 0.01% | | 0.01% | ||
Line 424: | Line 431: | ||
| key wooden | | key wooden | ||
| [[Loader Not Known/Published]] | | [[Loader Not Known/Published]] | ||
| [[ | | [[Dark Elves Homeland]] | ||
| [[Door Not Known/Published]] | | [[Door Not Known/Published]] | ||
| 0.01% | | 0.01% | ||
Line 437: | Line 444: | ||
| [[sword shaped key]] | | [[sword shaped key]] | ||
| key shaped sword | | key shaped sword | ||
| [[ | | [[King Jheric]] | ||
| [[ | | [[The Citadel of Paragon]] | ||
| | | door | ||
| 0.28% | | 0.28% | ||
|- | |- | ||
Line 502: | Line 509: | ||
| [[a powerful sentinel]] | | [[a powerful sentinel]] | ||
| [[Lord Braggi's Proving Ground]] | | [[Lord Braggi's Proving Ground]] | ||
| gate | | gate / door (near Lord Braggi) | ||
| 4.80% | | 4.80% | ||
|- | |- | ||
Line 528: | Line 535: | ||
*Note: The "Times ID'd %ile" column describes a relative rarity of they keys based on independent statistical analysis of in-game [[identify|identifies]]. This gives a general idea (read: probably inaccurate) of the rarity of such keys. There are some keys that have only been identified once, for instance. Another example that brings usability of this method to light is the [[Ruushi Invasion]] [[Vl'lakian Invasion Base|Vl'lak jail]] keys. There are relatively few identifies in the database, but the drop rate is high and they are very well known. | *Note: The "Times ID'd %ile" column describes a relative rarity of they keys based on independent statistical analysis of in-game [[identify|identifies]]. This gives a general idea (read: probably inaccurate) of the rarity of such keys. There are some keys that have only been identified once, for instance. Another example that brings usability of this method to light is the [[Ruushi Invasion]] [[Vl'lakian Invasion Base|Vl'lak jail]] keys. There are relatively few identifies in the database, but the drop rate is high and they are very well known. | ||
== Key Notes and Trivia == | |||
Here are some specific things to note about certain keys: | |||
* Zangolin: [[the humming silver key]] is useless; it loads on [[Desyl]] and players assume it was supposed to unlock the door to [[Eluminus]]. In-game, [[the glowing white key]] unlocks both the rooms to Desyl and [[Eluminus]]. | |||
== Categories == | == Categories == | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Keys]] | [[Category:Keys]] |
Latest revision as of 12:04, 22 October 2022
Keys are items used to unlock exits (i.e. doors, gates, portcullis) that are usually impassable by a player without one. To add further difficulty to discovering some of these keys, there are non-standard exit names, and locked, hidden exits as well, such as "reef" in Glades.
General Information[edit]
Keys were an inclusion to the game since the beginning. They have undergone slight tweaking in their implementation, though. "Update 5/13/2003" introduced code that automatically dropped keys upon logging out, to prevent players from losing keys in cases where they accidentally left Nodeka, like in losing a connection. "Update 6/5/2004" introduced unsavable items as a "concrete item type." This update declared that keys fell into this category. In "Update 7/11/2004," most keys were adjusted to have a 7-day real-life lifetime, and also save to your player, staying live and in your inventory through game sessions, reboots, and crashes.
- Note: The "Times ID'd %ile" column describes a relative rarity of they keys based on independent statistical analysis of in-game identifies. This gives a general idea (read: probably inaccurate) of the rarity of such keys. There are some keys that have only been identified once, for instance. Another example that brings usability of this method to light is the Ruushi Invasion Vl'lak jail keys. There are relatively few identifies in the database, but the drop rate is high and they are very well known.
Key Notes and Trivia[edit]
Here are some specific things to note about certain keys:
- Zangolin: the humming silver key is useless; it loads on Desyl and players assume it was supposed to unlock the door to Eluminus. In-game, the glowing white key unlocks both the rooms to Desyl and Eluminus.