Nojohr
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The help file on the class describes the Nojohr as "combat strong" and "magically inclined."
Class Information
General Info:
- Remort Tier: Non-remort
- Previous Class: None
- Next Class: Silver Nojohr
- Class +Hit: X
- Class +Dam: X
- Complementary Races: <races go here>
PVE:
- PVE information can go here. General strategy, areas, and more.
PVP:
- PVP information can go here. General strategy, skills, and more
Growth Plan:
- Here's how to grow this character, and what pracs are important, etc.
Class Description
The nojohr is a powerful and flexible combat-based class. From "help nojohr:"
The nojohr class covers a realm of curious facets. They are exceptionally combat strong, but are also magically inclined when it comes to location or realm understanding. In addition, nojohrs have some mystical connection with the skies, particularly with lightning. It is rumored the nojohr connection with lightning is an amplified focus of their magical realm powers. Little is known about how nojohrs formed their connection with the skies, nor the extent to which their power extend. However, some nojohr, a very select few, have moved their powers beyond the skies and into the heavens. With this increased connection, they have tapped into the powers of fate directly. On the combat front, nojohrs are exceptionally combat strategic. Wielding both offensive and defensive tactics. The nojohr have been found to adapt to many combat situations, leaving a less careful, less prepared opponent, completely outclassed.
Skills and Spells
[ Nojohr skills: (*) unique, (*) new to tier ]: % Level Endur Position climb [ ] [ 1 ] [ 0 ] [ Auto - Auto ] swim [ ] [ 1 ] [ 0 ] [ Auto - Auto ] kick [ + ] [ 1 ] [ 7 ] [ Stand - Fight ] withdraw [ ] [ 1 ] [ 103 ] [ Fight - Fight ] trip [ + ] [ 3 ] [ 20 ] [ Stand - Fight ] bash [ + ] [ 5 ] [ 23 ] [ Stand - Fight ] rescue [ ] [ 7 ] [ 10 ] [ Stand - Fight ] redirect [ ] [ 8 ] [ 10 ] [ Fight - Fight ] parry [ + ] [ 10 ] [ 0 ] [ Auto - Auto ] striking fist [ + ] [ 12 ] [ 31 ] [ Stand - Fight ] concentrated attack [ ] [ 16 ] [ 130 ] [ Rest - Stand ] field aid [ + ] [ 24 ] [ 53 ] [ Rest - Stand ] banded smiting initiative [ + ] [ 26 ] [ 103 ] [ Stand - Stand ] retreat [ ] [ 31 ] [ 10 ] [ Fight - Fight ] regenerate [ ] [ 37 ] [ 0 ] [ Rest - Stand ] channeled anger [ + ] [ 45 ] [ 37 ] [ Stand - Fight ] thunderous strike [ + ] [ 51 ] [ 2073 ] [ Stand - Stand ] enhanced damage [ + ] [ 59 ] [ 0 ] [ Auto - Auto ] rage [ ] [ 66 ] [ 20 ] [ Stand - Fight ] war-strike [ + ] [ 72 ] [ 53 ] [ Stand - Fight ] throw [ + ] [ 81 ] [ 52 ] [ Stand - Stand ] defenders discipline [ + ] [ 92 ] [ 110 ] [ Rest - Stand ] cleave [ + ] [ 98 ] [ 107 ] [ Fight - Fight ] lightning strike [ ] [ 100 ] [ 170 ] [ Rest - Stand ] [ Nojohr spells - (*) unique, (*) new to tier ]: % Level Mana Position Thelgarron's fusing [ + ] [ 55 ] [ 288 ] [ Stand - Fight ] % : Abilities marked '+' grant additional bonuses when trained past 100% mastery.
Class Progression
[ Nojohr ] [ Silver Nojohr ] [ Defensive-nojohr ] [ -1000 - 1000 ] [ Nojohr Judge ] [ -1000 - 1000 ] [ Magos Nojohr ] [ -1000 - 1000 ] [ Lernen Nojohr ] [ -1000 - 1000 ] [ Silvern Nojohr ] [ -1000 - 1000 ]