Bulwark
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Ability Information | |
---|---|
Lag (ms) | ?? |
Useable | stand, combat |
Prevention | forge feat |
Resource | endurance |
Cost | 290 |
100% + | Y |
Bulwark is a defensive skill that grants health and some physical invulnerability while reducing damage. Its effect is mostly determined by willpower. Skill mastery increases its effect and reduces its prevention time.
From the helpfile:
Usage: bulwark Bulwark is a forge feat prevention ability. The mighty ruanbaere has long had a reputation for being single-minded, stubborn, and thick-headed beyond comprehension. (Graciousness is certainly a trait they possess as well, for any barbarian will thank you sincerely for lavishing such compliments upon him.) From this steel-plated obstinance springs forth a basic tool in the successful barbarian's arsenal - the skill of bulwark. Upon using this skill, the barbarian roots both mind and body firmly in place, steeling himself to be the most unyielding lump of flesh he can possibly be. This restricted stance yields a slight disadvantage; the barbarian's damage is lowered somewhat while he is in bulwark. However, he also becomes harder to kill and more resilient to simple knives and clubs; the user instantly gains a boost to hit points as well as a small measure of pure physical invulnerability. The timely use of bulwark has saved many an overextended barbarian, and its hit point boost can be a welcome salve to the wounds of extended battle. Note, however, that a barbarian who is berserking or insane does not have the presence of mind to initiate this ability - it must be used beforehand or not at all. The power of bulwark is based on the user's willpower; its duration is constant. Bulwark's prevention is short but cannot be reduced by stats alone. Mastery in this ability beyond 100% increases its power further, and can slightly reduce its prevention as well.